Age | Commit message (Collapse) | Author |
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keep memory usage significantly lower (MJP)
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pool can hold (MJP)
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especially using it as index into a table
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growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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progress when changing the town growth rate.
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not tied to funding a town.
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information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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world gen to terminate and start the game
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rename towns
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need to be removed as OWNER_TOWN.
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Eagle_rainbow)
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various sources (including Eagle_rainbow, MinchinWeb)
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build roads under bridges along the bridge direction.
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(based on patch by Grantovich)
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NewsFlag instead.
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deduplicate code.
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station windows, if the station is affected by exclusive transport rights.
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construction/destruction of houses, resulting in desyncs.
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while placing a statue.
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callback.
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same as roads and rails
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view might even have to change size due to different cargo requirements.
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during map generation.
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(GameScript only)
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strings, again making it possible to return multiple errors
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error.h
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each town (michi_cc).
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deliver more than 4 billion units, instead of one or more units
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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