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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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town_cmd.cpp
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Author
2021-01-07
Fix #7604: prevent houses to wander too far from town center when rebuilding ...
Patric Stout
2021-01-06
Change: towns can now bridge 4 rails (up from 3)
Patric Stout
2021-01-06
Feature: Make maximum length of town bridges depend on population.
Didac Perez Parera
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-25
Change: Towns don't build dead-end road bridges (#8401)
Tyler Trahan
2020-06-28
Change #8159: Remove now unused town cargo caches without bumping the savegam...
dP
2020-06-01
Codechange: remove has_newhouses global
Yexo
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-05-18
Fix: Desync after house replacement
dP
2020-05-13
Fix #8137: New clients can't join (desync) after funding an industry
dP
2020-05-13
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
dP
2020-01-12
Codechange: Cache resolved town, station and industry name strings
Jonathan G Rennison
2020-01-12
Change: Only resort town directory window on population change if necessary
Jonathan G Rennison
2020-01-05
Fix #7899, 196d5868: don't trigger filter changes more than expected
glx
2020-01-04
Feature: Script API to change town rating of companies
Niels Martin Hansen
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-12-01
Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Niels Martin Hansen
2019-11-20
Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.
frosch
2019-11-18
Fix: typo in town growth rates (#7837)
Yourself
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-08-17
Add #6887: Option to show zone inside local authority boundary of towns
Gabda
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-29
Codechange: Remove TownLayoutByte type
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-02
Fix #7440: Remove town sign when deleting town, not add it once more
Niels Martin Hansen
2019-03-26
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|D...
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-12
Codechange: Update town sign on population change only when population is sho...
Gabda
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of stations
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of towns
Niels Martin Hansen
2019-03-09
Feature: Non-rectangular sparse station catchment area.
Peter Nelson
2019-03-04
Add: Option for population-linear town cargo generation
Niels Martin Hansen
2019-03-03
Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownersh...
PeterN
2019-02-28
Change: Allow towns to build bridges over rails and one-way roads. (#7291)
SamuXarick
2019-01-21
Add: Houses can accept up to 16 different cargo types via NewGRF.
Niels Martin Hansen
2019-01-17
Fix: Some code and comment typos
nikolas
2019-01-12
Codechange: Define INVALID_TOWN as a TownID (#7044)
Joan Josep
2018-10-31
Fix: Protect against a few out of bounds or uninitialised usage errors
Charles Pigott
2018-10-31
Doc: Lots and lots of doxymentation fixes
Charles Pigott
2018-09-18
Fix #6622: Fixes empty company name in news when gamescript constructs a town
Max Maton
2018-06-24
Feature #6397: Keep town growth rate in sync with house count
Pavel Stupnikov
2018-05-21
Change: Add CargoTypes type for cargo masks. (#6790)
PeterN
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
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