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Erich/openttd
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sloped-stations
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town_cmd.cpp
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Author
2015-04-28
(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town p...
frosch
2015-04-27
(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
frosch
2015-04-25
(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered...
frosch
2015-04-25
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports...
frosch
2015-04-25
(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
frosch
2015-04-25
(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial d...
frosch
2015-01-01
(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_...
rubidium
2014-10-15
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spa...
rubidium
2014-09-21
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...
rubidium
2014-04-25
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...
rubidium
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-02-16
(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTown...
frosch
2014-02-16
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewG...
frosch
2014-02-06
(svn r26313) -Codechange: use a set for finding unique town names instead of ...
rubidium
2014-02-06
(svn r26311) -Codechange: use a different method for finding whether there is...
rubidium
2014-02-06
(svn r26310) -Codechange: clean up some caches during town generation to keep...
rubidium
2014-02-06
(svn r26308) -Fix-ish: do not try to build more towns/industries than the poo...
rubidium
2013-11-25
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, espe...
rubidium
2013-11-22
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
rubidium
2013-11-12
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town ...
frosch
2013-10-30
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth pro...
frosch
2013-10-28
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not...
frosch
2013-10-12
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...
zuu
2013-10-12
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
frosch
2013-10-12
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
frosch
2013-09-21
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused worl...
zuu
2013-09-19
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ...
zuu
2013-04-03
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need...
frosch
2013-01-08
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagl...
planetmaker
2012-12-01
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ...
alberth
2012-07-09
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to ...
frosch
2012-05-26
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
frosch
2012-05-26
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
frosch
2012-05-26
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (b...
frosch
2012-05-26
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ...
frosch
2012-05-26
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively dedupl...
frosch
2012-05-06
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of stati...
frosch
2012-04-26
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after c...
frosch
2012-04-25
(svn r24179) -Codechange: move some variables of Town to TownCache
rubidium
2012-04-08
(svn r24105) -Feature: Be more careful with the population of a small town wh...
alberth
2012-04-08
(svn r24104) -Codechange: Output the resulting tile through the user data.
alberth
2012-04-08
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
alberth
2012-04-08
(svn r24102) -Codechange: Refactor tile clearability test out of the statue c...
alberth
2012-04-08
(svn r24101) -Codechange: Reverse a condition for increased readability.
alberth
2012-03-25
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the sam...
rubidium
2012-02-15
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town v...
frosch
2012-01-17
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during...
frosch
2012-01-03
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
rubidium
2011-12-19
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
truebrain
2011-12-19
(svn r23622) -Add: a set of events to trigger in a GameScript
truebrain
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