Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-17 | (svn r12751) -Codechange: do what has been done in r11862 in a different way ↵ | rubidium | |
so it uses less memory. | |||
2008-04-15 | (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in ↵ | rubidium | |
towns. | |||
2008-04-04 | (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a ↵ | smatz | |
bit of coding style | |||
2008-04-01 | (svn r12534) -Feature: Add a new type of town road layouts - random for each ↵ | skidd13 | |
town | |||
2008-03-31 | (svn r12513) -Codechange: rename OriginalTileRandomiser something more ↵ | skidd13 | |
descriptive | |||
2008-03-18 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵ | skidd13 | |
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | |||
2008-01-16 | (svn r11873) -Codechange: less a few magical numbers and a tiny bit more ↵ | belugas | |
comments on town zones | |||
2008-01-15 | (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same ↵ | rubidium | |
cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too. | |||
2008-01-13 | (svn r11832) -Codechange: get rid of (quite) some VARDEFs. | rubidium | |
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵ | peter1138 | |
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a ↵ | glx | |
command can be executed. | |||
2008-01-07 | (svn r11776) -Codechange: more header splittings to reduce the dependencies. | rubidium | |
2008-01-03 | (svn r11750) -Revert (r11749): commited too much | glx | |
2008-01-03 | (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset ↵ | glx | |
vehicle color mapping so the vehicles use the new owner color | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-25 | (svn r11700) -Codechange: reduce the amount of unnecessary includes. | rubidium | |
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-11-25 | (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, ↵ | rubidium | |
station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. | |||
2007-08-30 | (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with ↵ | rubidium | |
templates. This gives up to 10% performance increase in games with lots of vehicles. | |||
2007-08-05 | (svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵ | rubidium | |
cleanups might cause memory leaks due to the way C++ works. | |||
2007-08-02 | (svn r10755) -Codechange: make the town struct use the pool item class as ↵ | rubidium | |
super class. | |||
2007-06-18 | (svn r10211) -Feature: [NewGRF] Add support for action 0F | glx | |
2007-05-10 | (svn r9823) -Feature: Add support for house property 1F - minimum life span. | maedhros | |
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-18 | (svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵ | belugas | |
corrections... | |||
2007-04-12 | (svn r9613) -Feature: Make it possible to have some control over the town ↵ | maedhros | |
growth. The default rate is TTD's original rate, and to approximate OpenTTD's previous behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be switched off entirely, and if so, buildings will not be rebuilt. It is also possible to specify a proportion of towns that grow twice as fast as the others. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-03-20 | (svn r9366) -Codechange: Unify the different houses acceptances attributes ↵ | belugas | |
on their cargo counterpart, as well as specifying cargo slot. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-02-11 | (svn r8681) -Fix (FS#608): wrong comment (rfalke) | rubidium | |
2007-02-09 | (svn r8651) -Codechange: group the functions related to getting and setting ↵ | rubidium | |
the town index and move one function that is not related to the map array out of town_map.h. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |