Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-17 | (svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 ↵ | frosch | |
were incorrect after 0xFF had been reached and could desync clients joining afterwards. | |||
2009-03-13 | (svn r15697) -Fix (r15695): warning about comparing signed vs unsigned. | rubidium | |
2009-03-12 | (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵ | belugas | |
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well | |||
2009-03-12 | (svn r15679) -Cleanup: Little code-style application | belugas | |
2009-03-08 | (svn r15642) -Codechange: use a default parameter value in ↵ | smatz | |
CalcClosestTownFromTile | |||
2009-02-25 | (svn r15584) -Codechange: Move several variables from variables.h to more ↵ | yexo | |
appropriate headers. | |||
2009-02-16 | (svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN | smatz | |
2009-02-11 | (svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING. | frosch | |
2009-02-09 | (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. | rubidium | |
2009-02-05 | (svn r15352) -Codechange: make the arguments passed around while founding a ↵ | smatz | |
town a bit more readable | |||
2009-02-04 | (svn r15342) -Feature: allow changing town layout in the 'Found new town' window | smatz | |
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-01-19 | (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, ↵ | peter1138 | |
therefore it does not belong in _gui. | |||
2009-01-11 | (svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to ↵ | frosch | |
'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code. | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2009-01-03 | (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵ | smatz | |
depots, industries, towns and waypoints | |||
2008-12-23 | (svn r14732) -Codechange: replace some magic number with less magic ↵ | rubidium | |
constants and use the proper type for a few variables. | |||
2008-10-20 | (svn r14505) -Fix (r14504): Missing include. | michi_cc | |
2008-10-20 | (svn r14504) -Cleanup: Use the right variable type for tile offsets. | michi_cc | |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-07-25 | (svn r13821) -Codechange: replace some uint8/bytes with more specificly ↵ | rubidium | |
named typedefs and replace a few magic numbers. | |||
2008-06-25 | (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable ↵ | frosch | |
is queried for. | |||
2008-06-05 | (svn r13383) -Codechange: Put the cost of house removal in a class member | belugas | |
2008-06-03 | (svn r13368) -Codechange: give house's min/max_date a better name, as it is ↵ | belugas | |
really year, not date | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-27 | (svn r13297) -Codechange: Use GUIList for the town directory window | peter1138 | |
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-07 | (svn r12987) -Codechange: split viewport and tile selection. | rubidium | |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-23 | (svn r12859) -Fix: make the town rating tests use less memory and much ↵ | rubidium | |
quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. | |||
2008-04-17 | (svn r12751) -Codechange: do what has been done in r11862 in a different way ↵ | rubidium | |
so it uses less memory. | |||
2008-04-15 | (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in ↵ | rubidium | |
towns. | |||
2008-04-04 | (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a ↵ | smatz | |
bit of coding style | |||
2008-04-01 | (svn r12534) -Feature: Add a new type of town road layouts - random for each ↵ | skidd13 | |
town | |||
2008-03-31 | (svn r12513) -Codechange: rename OriginalTileRandomiser something more ↵ | skidd13 | |
descriptive | |||
2008-03-18 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵ | skidd13 | |
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | |||
2008-01-16 | (svn r11873) -Codechange: less a few magical numbers and a tiny bit more ↵ | belugas | |
comments on town zones | |||
2008-01-15 | (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same ↵ | rubidium | |
cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too. | |||
2008-01-13 | (svn r11832) -Codechange: get rid of (quite) some VARDEFs. | rubidium | |
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵ | peter1138 | |
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a ↵ | glx | |
command can be executed. | |||
2008-01-07 | (svn r11776) -Codechange: more header splittings to reduce the dependencies. | rubidium | |
2008-01-03 | (svn r11750) -Revert (r11749): commited too much | glx | |
2008-01-03 | (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset ↵ | glx | |
vehicle color mapping so the vehicles use the new owner color |