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2009-07-05(svn r16746) -Codechange: use Town::PostDestructor() instead of not very ↵smatz
clean construct for invalidating nearest town for road tiles
2009-06-26(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by ↵smatz
Town::GetRandom() and Industry::GetRandom()
2009-06-26(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()smatz
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-06-23(svn r16632) -Codechange: rename Town::flags12 to Town::flagssmatz
2009-05-22(svn r16380) -Codechange: rename pool.hpp to pool_type.hppsmatz
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-22(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index ↵smatz
variable instead of var->index
2009-05-17(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.rubidium
2009-05-17(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 ↵rubidium
with < .. - 1 (both caused due to wrapper functions)
2009-05-17(svn r16329) -Fix: possible desync when removing lots of towns in-game (not ↵rubidium
that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-11(svn r16277) -Codechange: enumerize values and remove unneeded values used ↵smatz
for testing town rating
2009-05-10(svn r16274) -Fix: Disable multitile houses for which the newgrf does not ↵frosch
define proper additional tiles. (instead of crashing later)
2009-03-17(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 ↵frosch
were incorrect after 0xFF had been reached and could desync clients joining afterwards.
2009-03-13(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.rubidium
2009-03-12(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵belugas
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well
2009-03-12(svn r15679) -Cleanup: Little code-style applicationbelugas
2009-03-08(svn r15642) -Codechange: use a default parameter value in ↵smatz
CalcClosestTownFromTile
2009-02-25(svn r15584) -Codechange: Move several variables from variables.h to more ↵yexo
appropriate headers.
2009-02-16(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWNsmatz
2009-02-11(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.frosch
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-05(svn r15352) -Codechange: make the arguments passed around while founding a ↵smatz
town a bit more readable
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-01-19(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, ↵peter1138
therefore it does not belong in _gui.
2009-01-11(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to ↵frosch
'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-03(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵smatz
depots, industries, towns and waypoints
2008-12-23(svn r14732) -Codechange: replace some magic number with less magic ↵rubidium
constants and use the proper type for a few variables.
2008-10-20(svn r14505) -Fix (r14504): Missing include.michi_cc
2008-10-20(svn r14504) -Cleanup: Use the right variable type for tile offsets.michi_cc
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-07-25(svn r13821) -Codechange: replace some uint8/bytes with more specificly ↵rubidium
named typedefs and replace a few magic numbers.
2008-06-25(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable ↵frosch
is queried for.
2008-06-05(svn r13383) -Codechange: Put the cost of house removal in a class memberbelugas
2008-06-03(svn r13368) -Codechange: give house's min/max_date a better name, as it is ↵belugas
really year, not date
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-27(svn r13297) -Codechange: Use GUIList for the town directory windowpeter1138
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-24(svn r13226) -Feature: Allow to have more than only two airports per town. ↵belugas
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-07(svn r12987) -Codechange: split viewport and tile selection.rubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.