Age | Commit message (Collapse) | Author |
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growth_rate, but by some other value used to calculate growth_rate.
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growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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not tied to funding a town.
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Eagle_rainbow)
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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(GameScript only)
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coding style
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each town (michi_cc).
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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buildings?
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amount of towns into a reusable struct.
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used by small functions that compute there value on-the-fly when necessary
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certain cyclical tasks.
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depots, stations and vehicles (Krille)
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addition.
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consisted of unrelated values use static const (u)int
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and DECLARE_ENUM_AS_BIT_SET
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CommandCost.
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if a header require a header make it include that header
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remove some unused variables
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town name before its creation (original patch by Terkhen)
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header file to allow sharing.
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