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2010-08-10(svn r20443) -Codechange: more TileHash to a more generic locationrubidium
2010-08-02(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed ↵alberth
addition.
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20279) -Doc: Doxygen additions/improvements.alberth
2010-07-14(svn r20150) -Cleanup: Remove an unused function header.terkhen
2010-05-13(svn r19812) -Codechange: give some unnamed enums a name or, in case they ↵rubidium
consisted of unrelated values use static const (u)int
2010-05-12(svn r19798) -Codechange: generalise the waypoint naming methodrubidium
2010-03-23(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT ↵smatz
and DECLARE_ENUM_AS_BIT_SET
2010-03-13(svn r19400) -Codechange: CheckforTownRating returns a CommandCost.alberth
2010-03-13(svn r19399) -Doc: Doxyment enum TownRatingCheckType.alberth
2010-02-27(svn r19279) -Codechange: CheckIfAuthorityAllowsNewStation() returns ↵alberth
CommandCost.
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-11-09(svn r18027) -Codechange: make some unneededly global variables static and ↵rubidium
remove some unused variables
2009-09-22(svn r17612) -Feature: possibility to choose (randomise or enter custom) ↵smatz
town name before its creation (original patch by Terkhen)
2009-09-21(svn r17608) -Codechange: use CmdFoundTown when founding 'Random town' toosmatz
2009-09-20(svn r17582) -Codechange: Move TownActions and _town_action_costs[] to a ↵alberth
header file to allow sharing.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-08(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when ↵smatz
subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source -Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost -Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-07-13(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and ↵rubidium
UpdateAll[Type]VirtCoords.
2009-07-05(svn r16746) -Codechange: use Town::PostDestructor() instead of not very ↵smatz
clean construct for invalidating nearest town for road tiles
2009-06-26(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by ↵smatz
Town::GetRandom() and Industry::GetRandom()
2009-06-26(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()smatz
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-06-23(svn r16632) -Codechange: rename Town::flags12 to Town::flagssmatz
2009-05-22(svn r16380) -Codechange: rename pool.hpp to pool_type.hppsmatz
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-22(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index ↵smatz
variable instead of var->index
2009-05-17(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.rubidium
2009-05-17(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 ↵rubidium
with < .. - 1 (both caused due to wrapper functions)
2009-05-17(svn r16329) -Fix: possible desync when removing lots of towns in-game (not ↵rubidium
that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-11(svn r16277) -Codechange: enumerize values and remove unneeded values used ↵smatz
for testing town rating
2009-05-10(svn r16274) -Fix: Disable multitile houses for which the newgrf does not ↵frosch
define proper additional tiles. (instead of crashing later)
2009-03-17(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 ↵frosch
were incorrect after 0xFF had been reached and could desync clients joining afterwards.
2009-03-13(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.rubidium
2009-03-12(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵belugas
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well
2009-03-12(svn r15679) -Cleanup: Little code-style applicationbelugas
2009-03-08(svn r15642) -Codechange: use a default parameter value in ↵smatz
CalcClosestTownFromTile
2009-02-25(svn r15584) -Codechange: Move several variables from variables.h to more ↵yexo
appropriate headers.
2009-02-16(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWNsmatz
2009-02-11(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.frosch
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-05(svn r15352) -Codechange: make the arguments passed around while founding a ↵smatz
town a bit more readable
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-01-19(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, ↵peter1138
therefore it does not belong in _gui.