Age | Commit message (Collapse) | Author |
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savegame version
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Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
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Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
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growth_rate, but by some other value used to calculate growth_rate.
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growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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not tied to funding a town.
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Eagle_rainbow)
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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(GameScript only)
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coding style
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each town (michi_cc).
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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buildings?
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amount of towns into a reusable struct.
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used by small functions that compute there value on-the-fly when necessary
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certain cyclical tasks.
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depots, stations and vehicles (Krille)
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addition.
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