Age | Commit message (Collapse) | Author |
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IMGBTN; the image doesn't move, so the extra space at the right and bottom aren't needed
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remove some unused variables
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it implement the 'switch' toolbar feature when it gets really small.
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widgets and subclassing of itself.
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-Fix: wrong widgets (e.g. finances and company) could be visually disabled, based on the state of the zoom in/out buttons. However, they were still clickable
-Codechange: make the main toolbar a nested window
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the switch bar a tooltip and unify the naming of sprites.
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way to tell which of the configurations it's showing
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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for more consistency and distinguishability.
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other functions already.
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did not raise again.
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relatives
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more logical
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and select appropriate tool
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company names is open
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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PoolItem::IsValidID(index)
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year of the scenario, not the (starting) game year for new games/scenarios.
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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callback
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left/right instead of the x and width to make drawing text at offsets easier.
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the new one.
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expanding them much easier (Alberth)
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sources too
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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they have no label.
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edit box open simultaniously (Zuu).
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except where it's used for backward compatability.
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guarantees that _current_company is the same as _local_company.
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the server and the clients themselves (dihedral)
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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