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path: root/src/toolbar_gui.cpp
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2008-05-12(svn r13061) -Codechange: make a class of the BuildTreesWindow.glx
2008-05-10(svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the ↵rubidium
same thing.
2008-05-09(svn r13025) -Codechange: remove the need for two WindowEvents.rubidium
2008-05-09(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, ↵rubidium
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
2008-05-08(svn r13006) -Codechange: GetMenuItemIndex is only used for the toolbar, so ↵rubidium
move it to there.
2008-05-08(svn r13004) -Codechange: replace AllocateWindow and AllocateWindowDesc with ↵rubidium
a Window constructor.
2008-05-07(svn r12994) -Fix (r12976): another case main toolbar wasn't marked dirtysmatz
2008-05-07(svn r12992) -Fix (r12976): main toolbar wasn't marked dirty when a child ↵smatz
combobox was destroyed
2008-05-07(svn r12987) -Codechange: split viewport and tile selection.rubidium
2008-05-06(svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) ↵rubidium
when it's certain that w != NULL.
2008-05-06(svn r12975) -Codechange: replace DeleteWindow(w) with delete w.rubidium
2008-04-25(svn r12892) -Fix: too many items in the vehicle toolbars were greyed out.rubidium
2008-04-21(svn r12813) -Fix [FS#1943]: the 'last built railtype' got reset too often.rubidium
2008-04-18(svn r12769) -Codechange: some coding style cleanups.rubidium
2008-04-18(svn r12767) -Codechange: merge all main toolbar related functions into a ↵rubidium
single file instead of scattering the functionality over several files.
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.
2008-03-24(svn r12402) -Fix: some toolbars didn't seem to show anymore.rubidium
2008-03-23(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own ↵rubidium
little neighbourhood. Based on a patch by Dominik.