Age | Commit message (Collapse) | Author |
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dirty blocks/rectangles
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game/scenario/editor strings
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opening the vehicle list for which the company has no vehicles looking less horrid
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in and default zoomed in screenshots
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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lists that use it.
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and station names (Zuu)
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feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools
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OnInvalidateData().
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editor toolbar were completely bogus
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general location
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sorting of rail types in the drop down list
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for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
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be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
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available in-game. For example don't show trams when there is no tram NewGRF loaded
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scenario editor / in game
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land-info querying, store the callback information locally, and use it instead of the global _place_proc.
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return CBF_NONE.
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introduce a ShowLandInfo() function.
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style
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window for all (Zuu)
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the language "list"
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savegames with NewGRFs
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correctly when changed by clicking on the date panel and entering a new value
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opening the new viewport. It might appear just below the cursor.
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pixels
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some headers
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called. Some places wouldn't reset _date_fract correctly at all
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screenshot of the visible viewport. (Eddi)
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strings (as they're configurable now) and rename "Giant screenshot" to "Whole map screenshot".
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hotkey list and to the order windows. None of them has a default keybinding.
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work in the scenario editor (jawsper)
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missed :)
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scenario editor
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