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path: root/src/toolbar_gui.cpp
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2013-06-09(svn r25344) -Feature: GUI for viewing story pageszuu
2013-06-08(svn r25335) -Change: Revisit the map menu in scenario editor: Remove ↵frosch
linkgraph legend, add industry list.
2013-05-29(svn r25304) -Change: Move the GS goals window from the subsidies to the ↵frosch
league menu.
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25289) -Codechange: Store width of statusbar and main toolbar directly ↵frosch
in the WindowDesc.
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-05-19(svn r25263) -Add: legend for linkgraph overlay (fonsinchen)rubidium
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-12-23(svn r24842) -Remove: News settings window.frosch
2012-12-09(svn r24806) -Feature [FS#3148]: Ask for confirmation before creating giant ↵frosch
screenshots.
2012-12-05(svn r24791) -Remove: Difficulty settings window.frosch
2012-11-25(svn r24763) -Feature: Add industry type and cargo dropdown selection for ↵alberth
easier navigating in the industry chain window.
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2012-03-25(svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn ↵rubidium
dirty blocks/rectangles
2012-02-25(svn r23985) -Fix [FS#5074]: inconsistent quit/abandon/exit ↵rubidium
game/scenario/editor strings
2012-01-28(svn r23867) -Fix [FS#5020]: make the colour of the dropdown items for ↵rubidium
opening the vehicle list for which the company has no vehicles looking less horrid
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-31(svn r23696) -Fix (r23695): 5 <-> 6... today is not my dayrubidium
2011-12-31(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed ↵rubidium
in and default zoomed in screenshots
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-17(svn r23579) -Fix (r23525): Most up/down arrows stopped working.frosch
2011-12-16(svn r23548) -Codechange: unify and document toolbar widgetsrubidium
2011-12-15(svn r23528) -Codechange: move widget enums to widgets/NNN_type.htruebrain
2011-12-15(svn r23525) -Codechange: make Window::flags4 WindowFlags instead of uint16, ↵truebrain
with only values known in WindowFlags (and move out 2 timers to their own variable) -Codechange: rename Window::flags4 to Window::flags -Codechange: move some non-inline functions from .hpp to .cpp
2011-10-11(svn r23019) -Codechange: Support resized company colour icon in dropdown ↵peter1138
lists that use it.
2011-08-01(svn r22708) -Feature [FS#4701]: Display option to hide competitors' signs ↵planetmaker
and station names (Zuu)
2011-07-21(svn r22677) -Doc: A few doxygen sprinkles in toolbar_gui.cppplanetmaker
2011-07-20(svn r22675) -Change: Add a menu entry for the sprite bounding box debuging ↵planetmaker
feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools
2011-05-28(svn r22514) -Feature: Save heightmap in scenario editor.alberth
2011-05-06(svn r22429) -Add: some constants for specific palette colours used in the GUI.frosch
2011-05-01(svn r22405) -Document: some more "random-ish" tidbitsrubidium
2011-04-17(svn r22343) -Change: Remove pixel limiter for query strings.terkhen
2011-03-13(svn r22241) -Codechange: Add additional to-be-used parameter to ↵frosch
OnInvalidateData().
2011-02-13(svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario ↵yexo
editor toolbar were completely bogus
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-20(svn r21867) -Codechange: move creating the rail type dropdown to a more ↵rubidium
general location
2011-01-20(svn r21866) -Feature [FS#4394]: [NewGRF] Rail type property to influence ↵rubidium
sorting of rail types in the drop down list
2011-01-18(svn r21842) -Feature [FS#4393]: [NewGRF] Introduction dates/required types ↵rubidium
for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
2011-01-18(svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should ↵rubidium
be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
2011-01-16(svn r21817) -Change: only show rail/road types that will eventually be ↵rubidium
available in-game. For example don't show trams when there is no tram NewGRF loaded
2011-01-02(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the ↵yexo
scenario editor / in game
2010-12-21(svn r21592) -Codechange: Return unique values for placing a sign and ↵alberth
land-info querying, store the callback information locally, and use it instead of the global _place_proc.
2010-12-21(svn r21591) -Codechange: Align case functions.alberth
2010-12-21(svn r21590) -Codechange: All click handling functions of the main toolbar ↵alberth
return CBF_NONE.
2010-12-21(svn r21589) -Codechange: Move PlaceLandBlockInfo() to the right file, ↵alberth
introduce a ShowLandInfo() function.
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-11-30(svn r21355) -Feature-ish [FS#4280]: Happy Zuu and a hotkey for the AI debug ↵planetmaker
window for all (Zuu)
2010-11-13(svn r21157) -Codechange: remove information about the text direction out of ↵rubidium
the language "list"