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path: root/src/toolbar_gui.cpp
AgeCommit message (Expand)Author
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-01-08Change: always allow to click on the toolbar icons for road/rail/dock/airportPatric Stout
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-07-27Codechange: Spell 'Viewport' consistentlyTechGeekNZ
2020-06-27Cleanup: Give `TakeScreenshot` a more sensible nameTechGeekNZ
2020-06-27Cleanup: Remove redundant implementation of TakeScreenshotTechGeekNZ
2020-04-10Add: Hotkey for Land Info in normal modearikover
2020-01-01Feature: Screenshot windowpnda
2020-01-01Fix #7887: missing beep for some main toolbar buttonsglx
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-05-01Codechange: Untangle game and scenario toolbars.Peter Nelson
2019-04-29Add: Icons on air/water/landscape construction menus (#7485)pnda
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: Switch DropDownList to directly use std::vector, thus making Auto...Michael Lutz
2019-03-26Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...Henry Wilson
2019-03-24Codechange: Use override specifier in Window-derived classes.peter1138
2019-03-24Codechange: Use override specifier for DropDownListItem classes.peter1138
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
2019-03-10Feature: Add road icon to road construction drop down list.peter1138
2019-03-10Remove: Unnecessary virtual destructors on drop down list items.peter1138
2019-03-10Codechange: Use Colours type instead of byte.peter1138
2019-02-24Fix c3dbe836b4: also compile without ENABLE_NETWORK defined againPatric Stout
2019-02-17Fix 1585eb1a3: wrong default selection for goals and story bookglx
2019-02-16Add: News menu entry and shortcut for deleting all messages. (#7240)Joan Josep
2019-02-16Fix: use more descriptive "spectator" strings for story book and goal dropdow...glx
2019-02-04Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actionsglx
2019-01-22Add: Draw network password indicator lock in company drop down list. (#7079)PeterN
2019-01-11Change: Use GUITimer class instead of bare int/uints.Peter Nelson
2019-01-11Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ti...Peter Nelson
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
2018-04-30Fix: Spelling errors (#6769)Joan Josep
2016-10-30(svn r27671) -Codechange: Replace magic numbers in the toolbar with the alrea...frosch
2016-09-04(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOp...alberth
2016-09-04(svn r27648) -Codechange: Remove remaining _saveload_mode usage.alberth
2016-08-15(svn r27626) -Codechange: Do not use the cursor sprite as PlaceObject status ...frosch
2015-03-07(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.frosch
2015-02-14(svn r27150) -Fix (r27146): Forgot scenario toolbar.frosch
2015-02-13(svn r27146) -Fix: Make statusbar and chat-entry window use the same width as...frosch
2014-10-09(svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'.frosch
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-02-06(svn r26314) -Fix [FS#5899]: The giant-screenshot confirmation window only tr...frosch
2014-01-03(svn r26217) -Change: blitter autoselection based on full animation state, so...rubidium
2013-11-24(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dro...rubidium
2013-10-15(svn r25867) -Fix [FS#5764]: Shift dates on link graphs when using scenario e...fonsinchen
2013-09-14(svn r25772) -Add: Additional layered main toolbar arrangementzuu
2013-09-13(svn r25761) -Change: Disable story/goal buttons when there is no content to ...zuu
2013-06-15(svn r25412) -Codechange: Make use of Window::OnHotkeyfrosch