Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-21 | Codechange: Replace vehicle related FOR_ALL with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-05-01 | Codechange: Untangle game and scenario toolbars. | Peter Nelson | |
2019-04-29 | Add: Icons on air/water/landscape construction menus (#7485) | pnda | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-24 | Codechange: Use override specifier for DropDownListItem classes. | peter1138 | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-03-10 | Feature: Add road icon to road construction drop down list. | peter1138 | |
2019-03-10 | Remove: Unnecessary virtual destructors on drop down list items. | peter1138 | |
2019-03-10 | Codechange: Use Colours type instead of byte. | peter1138 | |
2019-02-24 | Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again | Patric Stout | |
2019-02-17 | Fix 1585eb1a3: wrong default selection for goals and story book | glx | |
2019-02-16 | Add: News menu entry and shortcut for deleting all messages. (#7240) | Joan Josep | |
2019-02-16 | Fix: use more descriptive "spectator" strings for story book and goal ↵ | glx | |
dropdown menus | |||
2019-02-04 | Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions | glx | |
2019-01-22 | Add: Draw network password indicator lock in company drop down list. (#7079) | PeterN | |
2019-01-11 | Change: Use GUITimer class instead of bare int/uints. | Peter Nelson | |
2019-01-11 | Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵ | Peter Nelson | |
timers to work with milliseconds instead of ticks. | |||
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2018-04-30 | Fix: Spelling errors (#6769) | Joan Josep | |
2016-10-30 | (svn r27671) -Codechange: Replace magic numbers in the toolbar with the ↵ | frosch | |
already existing WID_TN_xxx. (Wolf01) | |||
2016-09-04 | (svn r27653) -Fix(r27647): Rename FileOperation enum and values to ↵ | alberth | |
SaveLoadOperation to avoid nameclash with windows compiler toolkit. | |||
2016-09-04 | (svn r27648) -Codechange: Remove remaining _saveload_mode usage. | alberth | |
2016-08-15 | (svn r27626) -Codechange: Do not use the cursor sprite as PlaceObject status ↵ | frosch | |
in the main toolbar. | |||
2015-03-07 | (svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects. | frosch | |
2015-02-14 | (svn r27150) -Fix (r27146): Forgot scenario toolbar. | frosch | |
2015-02-13 | (svn r27146) -Fix: Make statusbar and chat-entry window use the same width ↵ | frosch | |
as the toolbar. Otherwise they lack a size definition. | |||
2014-10-09 | (svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'. | frosch | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-02-06 | (svn r26314) -Fix [FS#5899]: The giant-screenshot confirmation window only ↵ | frosch | |
triggered for rediculously big screenshots, for ludicrously big ones. | |||
2014-01-03 | (svn r26217) -Change: blitter autoselection based on full animation state, ↵ | rubidium | |
so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP) | |||
2013-11-24 | (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for ↵ | rubidium | |
dropdowns | |||
2013-10-15 | (svn r25867) -Fix [FS#5764]: Shift dates on link graphs when using scenario ↵ | fonsinchen | |
editor date tool. | |||
2013-09-14 | (svn r25772) -Add: Additional layered main toolbar arrangement | zuu | |
2013-09-13 | (svn r25761) -Change: Disable story/goal buttons when there is no content to ↵ | zuu | |
show instead of when there is zero companies | |||
2013-06-15 | (svn r25412) -Codechange: Make use of Window::OnHotkey | frosch | |
2013-06-15 | (svn r25410) -Codechange: Put all hotkeys of a window into a static ↵ | frosch | |
HotkeyList member. | |||
2013-06-15 | (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. | frosch | |
2013-06-09 | (svn r25383) -Fix (r25376): Remove now redundant menu entries for story book ↵ | zuu | |
and goals | |||
2013-06-09 | (svn r25376) -Feature: Allow access to goal list and story book of other ↵ | zuu | |
companies than your own | |||
2013-06-09 | (svn r25372) -Add: Allow opening a goal list window specific to a company | zuu | |
2013-06-09 | (svn r25369) -Add: allow opening a story window specific to a company | zuu | |
2013-06-09 | (svn r25344) -Feature: GUI for viewing story pages | zuu | |
2013-06-08 | (svn r25335) -Change: Revisit the map menu in scenario editor: Remove ↵ | frosch | |
linkgraph legend, add industry list. | |||
2013-05-29 | (svn r25304) -Change: Move the GS goals window from the subsidies to the ↵ | frosch | |
league menu. |