Age | Commit message (Collapse) | Author |
|
for more consistency and distinguishability.
|
|
other functions already.
|
|
|
|
did not raise again.
|
|
relatives
|
|
|
|
more logical
|
|
|
|
|
|
and select appropriate tool
|
|
company names is open
|
|
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
|
|
PoolItem::IsValidID(index)
|
|
|
|
year of the scenario, not the (starting) game year for new games/scenarios.
|
|
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
they are basically the same thing
|
|
callback
|
|
|
|
left/right instead of the x and width to make drawing text at offsets easier.
|
|
the new one.
|
|
expanding them much easier (Alberth)
|
|
sources too
|
|
|
|
it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
|
|
they have no label.
|
|
|
|
edit box open simultaniously (Zuu).
|
|
except where it's used for backward compatability.
|
|
guarantees that _current_company is the same as _local_company.
|
|
|
|
|
|
the server and the clients themselves (dihedral)
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|
|
(optional) parameter.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
|
|
toolbar, not after finishing the selection
|
|
|
|
dropdown menu system, allowing flexible menus instead of fixed string lists, and removing code duplication.
|
|
toolbar and dropdown guis.
Mostly forgotten ones.
|
|
assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
|
|
|
|
like enums can not be easily matched :(
|
|
|
|
different signatures of functions in menus
|
|
into their own parameter.
|
|
|