Age | Commit message (Collapse) | Author |
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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callback
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left/right instead of the x and width to make drawing text at offsets easier.
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the new one.
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expanding them much easier (Alberth)
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sources too
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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they have no label.
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edit box open simultaniously (Zuu).
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except where it's used for backward compatability.
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guarantees that _current_company is the same as _local_company.
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the server and the clients themselves (dihedral)
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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toolbar, not after finishing the selection
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dropdown menu system, allowing flexible menus instead of fixed string lists, and removing code duplication.
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toolbar and dropdown guis.
Mostly forgotten ones.
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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like enums can not be easily matched :(
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different signatures of functions in menus
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into their own parameter.
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not care, but some other compilers do.
Thanks to glx :)
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the toolbar resizing processes
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concordance with code style
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-Codechange: related to this split the waterway based buttons from the landscape generation window
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The rework allowed to remove a function, by merging two quite similar ones.
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Makes it a bit clearer, don't you think?
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few exceptions.
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explanation/documentation of a trickery some would call a hack
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lowered. So small revert
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as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
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leftovers of scenario editor one.
Still more go do
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