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path: root/src/toolbar_gui.cpp
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2021-09-23Feature: Add selected toolbar buttons to MacBook Pro Touch BarDanny de Bruijne
2021-09-18Fix: add back 'Spectate' option to company toolbar menu (#9556)Patric Stout
This was removed in ce7406f88b, but people used this to quickly mark themselves as away. Co-authored-by: dP <dp@dpointer.org>
2021-04-30Codechange: Apply minimum size to toolbar widgetsPeter Nelson
2021-04-24Add: move "New Company" inside the Online Players GUIPatric Stout
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
The GUI now more clearly shows some basic information about the server you joined, your client name (and the ability to change it), and what players are in which company. It also contains useful buttons to press to join companies, chat with other people, and for admins to kick/ban people. Additionally, renamed "advertised" to "visibility"; this has to do with future additions, but also because it is more clear in wording.
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
By default this setting is set to 2500% normal game speed.
2021-01-08Change: always allow to click on the toolbar icons for road/rail/dock/airportPatric Stout
This change allows a user to see what is available and what will become available before it is available, instead of only disabling the button with no further explanation. It also always allows building roads and canals, even if no vehicles are available for road / water. For rail/road/tram, a dropdown with available types is shown. If none are available, it reads "None". If the type is not yet available, it is greyed out. For dock/airport, this always open the toolbar, but building airports, docks, and depots buttons are disabled till vehicles are available for those. Road is the only exception, with the primary road always being available. Here too, stations and depots are disabled till vehicles become available. It does mean you can now always build roads to for example help towns grow.
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-07-27Codechange: Spell 'Viewport' consistentlyTechGeekNZ
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent.
2020-06-27Cleanup: Give `TakeScreenshot` a more sensible nameTechGeekNZ
2020-06-27Cleanup: Remove redundant implementation of TakeScreenshotTechGeekNZ
2020-04-10Add: Hotkey for Land Info in normal modearikover
- added a hotkey for land_info in normal mode - no default key is set
2020-01-01Feature: Screenshot windowpnda
2020-01-01Fix #7887: missing beep for some main toolbar buttonsglx
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-05-01Codechange: Untangle game and scenario toolbars.Peter Nelson
2019-04-29Add: Icons on air/water/landscape construction menus (#7485)pnda
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: Switch DropDownList to directly use std::vector, thus making ↵Michael Lutz
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations.
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2019-03-24Codechange: Use override specifier in Window-derived classes.peter1138
2019-03-24Codechange: Use override specifier for DropDownListItem classes.peter1138
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-03-10Feature: Add road icon to road construction drop down list.peter1138
2019-03-10Remove: Unnecessary virtual destructors on drop down list items.peter1138
2019-03-10Codechange: Use Colours type instead of byte.peter1138
2019-02-24Fix c3dbe836b4: also compile without ENABLE_NETWORK defined againPatric Stout
2019-02-17Fix 1585eb1a3: wrong default selection for goals and story bookglx
2019-02-16Add: News menu entry and shortcut for deleting all messages. (#7240)Joan Josep
2019-02-16Fix: use more descriptive "spectator" strings for story book and goal ↵glx
dropdown menus
2019-02-04Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actionsglx
2019-01-22Add: Draw network password indicator lock in company drop down list. (#7079)PeterN
2019-01-11Change: Use GUITimer class instead of bare int/uints.Peter Nelson
2019-01-11Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵Peter Nelson
timers to work with milliseconds instead of ticks.
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-04-30Fix: Spelling errors (#6769)Joan Josep
2016-10-30(svn r27671) -Codechange: Replace magic numbers in the toolbar with the ↵frosch
already existing WID_TN_xxx. (Wolf01)
2016-09-04(svn r27653) -Fix(r27647): Rename FileOperation enum and values to ↵alberth
SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04(svn r27648) -Codechange: Remove remaining _saveload_mode usage.alberth
2016-08-15(svn r27626) -Codechange: Do not use the cursor sprite as PlaceObject status ↵frosch
in the main toolbar.
2015-03-07(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.frosch
2015-02-14(svn r27150) -Fix (r27146): Forgot scenario toolbar.frosch
2015-02-13(svn r27146) -Fix: Make statusbar and chat-entry window use the same width ↵frosch
as the toolbar. Otherwise they lack a size definition.
2014-10-09(svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'.frosch
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-02-06(svn r26314) -Fix [FS#5899]: The giant-screenshot confirmation window only ↵frosch
triggered for rediculously big screenshots, for ludicrously big ones.
2014-01-03(svn r26217) -Change: blitter autoselection based on full animation state, ↵rubidium
so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP)