Age | Commit message (Collapse) | Author |
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scenario editor
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all toolbars for global hotkeys
Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
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DrawStringMultiLine().
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consisted of unrelated values use static const (u)int
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new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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divisions with rounding.
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selection list, and toolbar title.
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clicking at the date panel.
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parameter for OnClick().
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if a header require a header make it include that header
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of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
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do it at the moment it's requested.
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same twice.
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dropdowns with company icon.
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direction so the buttons overlap 'nicely'
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TheJosh, GeekToo, Terkhen and others)
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Window::UpdateWidgetSize().
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widgets for Widget* arrays.
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WindowDesc; it's determined from the (nested) widgets
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IMGBTN; the image doesn't move, so the extra space at the right and bottom aren't needed
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remove some unused variables
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it implement the 'switch' toolbar feature when it gets really small.
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widgets and subclassing of itself.
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-Fix: wrong widgets (e.g. finances and company) could be visually disabled, based on the state of the zoom in/out buttons. However, they were still clickable
-Codechange: make the main toolbar a nested window
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the switch bar a tooltip and unify the naming of sprites.
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way to tell which of the configurations it's showing
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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