Age | Commit message (Collapse) | Author |
|
scrollbar wrappers
|
|
|
|
relatives
|
|
|
|
|
|
|
|
|
|
they are part of strings and add some colours to a few strings.
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
callback
|
|
|
|
API.
|
|
expanding them much easier (Alberth)
|
|
sources too
|
|
holds the owner of whatever is shown in the window
|
|
except where it's used for backward compatability.
|
|
changing company.
|
|
|
|
timetable window. Also let the detail/order/timetable window close eachther, like the detail and order windows already did, when not stickied.
|
|
through a method GetNumOrders() (PhilSophus)
|
|
(optional) parameter.
|
|
keep waiting times (PhilSophus)
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
|
|
ShowQueryString()
|
|
timetable window (causing SIGFPE)
|
|
assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
|
|
are put 'into' backup.
|
|
conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
|
|
orders are displayed.
|
|
equivalent constant
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
from lots
of windows causing 'two stage' opening effect.
|
|
|
|
the Window class and remove Window from their naming.
|
|
|
|
the need for WE_ON_EDIT_TEXT_CANCEL.
|
|
Window.
|
|
when it's certain that w != NULL.
|
|
something more than whitespace as description of files that don't have a description.
|
|
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
|
timetables.
|
|
|
|
|
|
manner.
|
|
appropriate place and do not misuse it for the time table GUI.
|
|
nearest depot.
|
|
more modular (instead of causing a string explosion).
|