Age | Commit message (Collapse) | Author |
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timetabled.
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timetables
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private
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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date button in timetable window without any orders
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setting a start date
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travel speed of 0.
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CmdChangeTimetable for indicating what to change.
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as no real order influencing path finding is added
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useless; just don't use depot orders or timetabling if you don't want to use it
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days
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(sometimes) not get a time when autofilling
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mode, possibly causing desyncs in MP
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for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen
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to increase the vehicle pool limit
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bit anymore
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divisions with rounding.
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timetable. Based on work by PhilSophus.
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for more consistency and distinguishability.
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relatives
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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timetable and only the data from one vehicle would be taken. Now only allow one to be filling at a time.
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remove the order count from the savegame as we can easily count that (PhilSophus)
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(optional) parameter.
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keep waiting times (PhilSophus)
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restrictively causing order backups not to be properly restored.
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travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set (PhilSophus)
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to a single location.
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any effect.
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are put 'into' backup.
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conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
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