Age | Commit message (Collapse) | Author |
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std::vector::[push|emplace]_back()
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shrink_to_fit()
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viewports were not centered. (_dp_)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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be shown at the same time (fonsinchen)
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redrawn for text effects (Rhamphoryncus)
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(Rhamphoryncus)
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if a header require a header make it include that header
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of ticks * 8
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-Fix [FS#3394]: signs could occasionally glitch
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then using that as the second dparam later on? Especially when the fifth dparam is never set and the second dparam is never used.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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into their own parameter.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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unneeded include from openttd.h.
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when it's not necessary.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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logical locations.
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(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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animation always stays the same. Patch by Csaboka.
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we can properly support newindustries.
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