Age | Commit message (Collapse) | Author |
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-Add: a window to select (NewGRF) objects
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some headers
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actually movable; e.g. HQ and owned land are pretty movable.
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building lighthouses/transmitters actually happen via a command
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missed :)
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ShowBuildXxxToolbar().
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all toolbars for global hotkeys
Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
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scenario editor
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toolbar when the "Link landscape toolbar" setting is active.
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divisions with rounding.
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parameter for OnClick().
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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trees, desert, rocky areas or leveling land
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isn't resizable
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same twice.
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absolute location but manually calculate based on toolbar size etc.
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custom drawing/handling input
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and sticky boxes and for window captions
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WindowDesc; it's determined from the (nested) widgets
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nested widgets through the nested_array.
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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relatives
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TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
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whether a station is pending deletion or not
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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window switched to nested widgets.
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and select appropriate tool
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the game
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PoolItem::IsValidID(index)
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