Age | Commit message (Collapse) | Author |
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understandable
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traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
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scenario editor if the ground changed and thus the required cargos for town growth
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in the callback methods.
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_editor_terraform_button_proc arrays.
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completely to tile highlighting.
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toolbar.
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Based on patch by fonsinchen
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selecting diagonally
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command to tell whether to raise, lower or keep the level of the first selected tile
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OnPaint().
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the language "list"
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previous message) support for the scenario editor
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-Add: a window to select (NewGRF) objects
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some headers
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actually movable; e.g. HQ and owned land are pretty movable.
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building lighthouses/transmitters actually happen via a command
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missed :)
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ShowBuildXxxToolbar().
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all toolbars for global hotkeys
Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
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scenario editor
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toolbar when the "Link landscape toolbar" setting is active.
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divisions with rounding.
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parameter for OnClick().
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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trees, desert, rocky areas or leveling land
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isn't resizable
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same twice.
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absolute location but manually calculate based on toolbar size etc.
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custom drawing/handling input
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and sticky boxes and for window captions
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