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path: root/src/terraform_gui.cpp
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2009-10-04(svn r17692) -Codechange: minor coding style fixessmatz
2009-10-02(svn r17682) -Codechange: remove erroneous space before some commasrubidium
2009-09-19(svn r17572) -Codechange: Use the Window::GetWidget() function to access ↵alberth
nested widgets through the nested_array.
2009-09-19(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵rubidium
which were sometimes missing and sometimes just typos
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-08-23(svn r17271) -Fix: SetFill sometimes used 1/0 when it should be using true/falserubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-08-04(svn r17063) -Fix: terraform toolbar had the wrong tooltip for building trees.rubidium
2009-07-26(svn r16966) -Codechange: BEGIN_TILE_LOOP and END_TILE_LOOP reworked into ↵rubidium
TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
2009-07-24(svn r16934) -Codechange: introduce a simple helper function to check ↵rubidium
whether a station is pending deletion or not
2009-07-22(svn r16914) -Codechange: split Station and BaseStation into different filesrubidium
2009-07-22(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and ↵rubidium
waypoint_func.h
2009-07-22(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions ↵rubidium
all over the place when using the more advanced station types. -Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-18(svn r16873) -Codechange: Terraform window and scenario landscape editing ↵alberth
window switched to nested widgets.
2009-06-01(svn r16497) -Feature [FS#2870]: Q/W/E/D will now open the landscape toolbar ↵smatz
and select appropriate tool
2009-05-18(svn r16348) -Fix (r16280): buoys with invalid station ID could be left in ↵smatz
the game
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-13(svn r16290) -Fix [FS#2888]: unable to (re)set the desert state for watery tilesrubidium
2009-05-11(svn r16280) -Fix (r13731): crash after using the 'Reset landscape' functionsmatz
-Fix: remove all waypoint signs and buoys after resetting landscape
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-19(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as ↵rubidium
they are basically the same thing
2009-04-18(svn r16076) -Codechange: Added nested widgets to terraform windows.alberth
2009-03-15(svn r15723) -Codechange: use a constructor for WindowDescs as that makes ↵rubidium
expanding them much easier (Alberth)
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-02-04(svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵rubidium
guarantees that _current_company is the same as _local_company.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-14(svn r15081) -Fix (r15080): of course it's about southern border, not ↵smatz
northern...
2009-01-14(svn r15080) -Fix: terraforming at the northern border failed without any ↵smatz
visible reason
2009-01-07(svn r14895) -Change: move CMD_NO_WATER from all DoCommandPs to the command ↵rubidium
table
2009-01-02(svn r14786) -Fix: road/rail/water/airport toolbar opened over terraform ↵rubidium
toolbar when toolbar linking is turned on.
2008-12-30(svn r14774) -Change: show which tile caused the "error" when leveling land ↵rubidium
like raising and lowering does and use the same sound.
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-11-16(svn r14582) -Fix [FS#2392]: blank box on cost estimation of levelling a ↵rubidium
flat area. -Fix: make levelling, raising and lowering of an area behave the same.
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-02(svn r13919) -Codechange: Replace numbers with Colours enum on osk(forgot 2 ↵belugas
assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-25(svn r13628) -Feature: enable building of aqueducts in the scenario editorskidd13
-Codechange: related to this split the waterway based buttons from the landscape generation window
2008-06-24(svn r13624) -Fix [FS#2106]: crash when one tries to raise the nothern ↵rubidium
corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor.
2008-06-14(svn r13513) -Codechange: Give proper message when building a river fails.belugas
Give proper description of a river tile with the Query Tool. Extracted (in part) from FS#1884, by Ammler
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-26(svn r13260) -Fix: linked terraform toolbar wasn't marked dirty after movingsmatz
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-22(svn r13216) -Codechange [FS#2026]: enumify and comment Editor Terraform ↵smatz
Toolbar widgets (Roujin)
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-19(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles ↵belugas
brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
2008-05-18(svn r13172) -Codechange: make a window class of the terraform toolbars.rubidium