Age | Commit message (Collapse) | Author |
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PoolItem::IsValidID(index)
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-Fix: remove all waypoint signs and buoys after resetting landscape
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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expanding them much easier (Alberth)
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changing company.
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guarantees that _current_company is the same as _local_company.
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northern...
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visible reason
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table
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toolbar when toolbar linking is turned on.
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like raising and lowering does and use the same sound.
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(optional) parameter.
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flat area.
-Fix: make levelling, raising and lowering of an area behave the same.
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client so it is immediatelly clear which one you are working with.
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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with all other structs/classes that are in a pool.
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-Codechange: related to this split the waterway based buttons from the landscape generation window
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corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor.
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Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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Toolbar widgets (Roujin)
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brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
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WindowEvent.
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the Window class and remove Window from their naming.
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function...
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place where it is used and remove some unneeded globalisations of some other PlaceProc functions.
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Window.
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from openttd.h to their own headers.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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tree tiles
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build on a slope.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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