Age | Commit message (Collapse) | Author |
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-Codechange: related to this split the waterway based buttons from the landscape generation window
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corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor.
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Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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Toolbar widgets (Roujin)
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brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
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WindowEvent.
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the Window class and remove Window from their naming.
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function...
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place where it is used and remove some unneeded globalisations of some other PlaceProc functions.
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Window.
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from openttd.h to their own headers.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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tree tiles
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build on a slope.
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rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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unneeded include from openttd.h.
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some type safety.
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clear_cmd.cpp to a more correct location.
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main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
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-Fix: missing space in terraform_gui.cpp
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tools. Land is raised/lowered at the start and the rest of the area levelled to match. Patch by Roujin.
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functions.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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now useless RaiseWindowButtons function
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WindowHighlightMode constants. Patch by SmatZ.
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remotely trigger an assertion.
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windows that are smaller than the default window size.
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toolbar" patch is turned on when opening one of the construction toolbars.
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