Age | Commit message (Collapse) | Author |
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simplify calculation of explosion points when clearing.
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Eagle_rainbow)
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for the terraform code
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from the tunnel code
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from the bridge code
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functions if they return the Z in pixels (like TilePixelHeight)
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only while terraforming (HackaLittleBit)
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limit is reached instead of "already flat"
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that can be cleared/terraformed by a company
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Based on patch by fonsinchen
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command to tell whether to raise, lower or keep the level of the first selected tile
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DC_AUTO-clearable multitile objects.
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canal didn't take the cost for clearing the sea into account
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missed :)
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consts' enum as well
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track of last error.
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wrapper functions
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trees, desert, rocky areas or leveling land
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@param to @tparam if necessary
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relatives
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TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
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this ID' from 'some' strings and replace the string name with something more sensible.
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good enough.
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land causing a tile to be highlighted when there was nothing to flatten.
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(optional) parameter.
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flat area.
-Fix: make levelling, raising and lowering of an area behave the same.
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brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
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(then) unneeded casts.
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unneeded include from openttd.h.
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