Age | Commit message (Collapse) | Author |
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stops a little larger so NewGRFs authors have more possibilities when replacing them (minime).
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respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
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the original one, so it's much easier to support industries that use this original format.
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newgrf data
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a specific way on straight pieces of road.
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enum, in favor of the "real thing"
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industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
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enabled member out of GRFFileProps (end of previous commit).
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hardcoded-run-time tile acceptance and put in corresponding tile
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'finishing' the turn.
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industry tiles specs
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table into the industry's spec.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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climates. Multiple definitions of the same cargo type are sometimes required.
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one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later.
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since it's in the original data files.
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show up in the purchase list (mart3p).
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(mart3p).
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logical units.
Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
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corrections...
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playing with the DOS data files.
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_original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities...
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industries to appear where they should not have
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spec appear_creation during random map creation.
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in the smallmap_gui. Not used yet.
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
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both in game and in creation mode.
Not used yet.
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Thus, it cannot cut trees
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what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
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handler and custom icon sprites
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landscape types.
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on their cargo counterpart, as well as specifying cargo slot.
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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as small aircraft.
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acceptance mixup.
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will be used to specify how the cargo behaves wrt towns, instead of relying on fixed cargo IDs.
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