Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-26 | (svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so ↵ | rubidium | |
someone without a keyboard can enter text too. Patch by Dominik. | |||
2008-03-24 | (svn r12407) -Add [FS#1866]: more language flags for servers | glx | |
2008-03-18 | (svn r12382) -Fix [FS#1864]: use 'items' unit for batteries, fizzy drinks, ↵ | glx | |
toys and bubbles in total cargo tab | |||
2008-03-12 | (svn r12360) -Fix: openttdd.grf was using the wrong colours for glyphs due ↵ | glx | |
to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) | |||
2008-03-03 | (svn r12328) -Fix(r3447): Wrong Y pillar specified for girder with arch ↵ | belugas | |
bridge. Spotted and fixed by a lot of people ;) | |||
2008-02-27 | (svn r12289) -Fix(r12288)[FS#1808]: Wrong bridge head table associated | belugas | |
2008-02-27 | (svn r12288) -Fix(r12287): forgot to include two sprite renames out of ↵ | belugas | |
consistency. And obviously forgot to compile before committing, as the array rename would have been evident. | |||
2008-02-27 | (svn r12287) -Codechange: Give meaning to two other bridges sprites arrays. | belugas | |
A bit of re-indenting too | |||
2008-02-26 | (svn r12272) -Codechange: A bit of code style fixes (tabs instead of ↵ | belugas | |
spaces), one space too many before macro definition and rename marco MB (MakeBridge) for MBR(MakeBRidge) | |||
2008-02-26 | (svn r12263) -Codechange: Give meaning to the concrete bridge sprites arrays. | belugas | |
Add macro MR (PALETTE_TO_STRUCT_RED) for easier viewing. Still more to come. | |||
2008-02-26 | (svn r12262) -Codechange: Give meaning to the wooden bridge sprites arrays. | belugas | |
Add macro MN for easier viewing. More to come. | |||
2008-02-21 | (svn r12209) -Fix: [NewGRF] Support using any base price for rail and road ↵ | peter1138 | |
vehicles' running cost, and show running cost of wagons if they have it. | |||
2008-02-16 | (svn r12157) -Codechange: Remove a structure definition and replace it with ↵ | belugas | |
another one closely matching -Codechange: Replace two magic numbers with according sprite names | |||
2008-02-15 | (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of ↵ | frosch | |
DrawTileSprites into one PalSpriteID | |||
2008-02-15 | (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into ↵ | frosch | |
one PalSpriteID | |||
2008-02-15 | (svn r12147) -Codechange: Use macros to build DrawTileSprites-tables in ↵ | frosch | |
station_land and unmovable_land. | |||
2008-02-15 | (svn r12146) -Codechange: Use macros to build DrawTileSeqStruct-tables in ↵ | frosch | |
station_land and unmovable_land. | |||
2008-02-15 | (svn r12145) -Codechange: includes should be at the top of the source file | belugas | |
-Codechange: undefine a defined macro once work is finished, just in case | |||
2008-02-12 | (svn r12125) -Codechange: Remove redundant signal lookup table, and document ↵ | peter1138 | |
why normal electric signals are handled specially. | |||
2008-02-12 | (svn r12118) -Codechange: Put the two descriptions of bridges in an array ↵ | belugas | |
instead of two single variables, following the transport type it represents | |||
2008-02-11 | (svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy ↵ | belugas | |
with other Specs in used. | |||
2008-02-07 | (svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h | belugas | |
It is more descriptive name and it will not upset the generate script anymore | |||
2008-02-05 | (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, ↵ | belugas | |
and put bridge spec in table/bridge_land.h, where it should be. | |||
2008-02-02 | (svn r12041) -Codechange: Add the loader and the property for action 00 ↵ | belugas | |
industries, prop 24, nearby station name. No assignation yet, no real work either. | |||
2008-01-30 | (svn r12019) -Codechange: Add support for passenger engine designation for ↵ | peter1138 | |
AI-use, NewGRF property 0x08 for trains. | |||
2008-01-28 | (svn r12002) -Cleanup (r11981): Remove obsolete code to skip sprites from ↵ | peter1138 | |
indexed GRFs. | |||
2008-01-25 | (svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up ↵ | peter1138 | |
missing/shuffled sprites in original data files instead of shuffling or skipping sprites directly. Some required glyphs were not loaded. -Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them. | |||
2008-01-22 | (svn r11949) -Codechange: add river icon and cursor, drawn by skidd13. | peter1138 | |
2008-01-22 | (svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action ↵ | peter1138 | |
12. Remove obsolete tables used for index mapping. | |||
2008-01-15 | (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same ↵ | rubidium | |
cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too. | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-13 | (svn r11827) -Codechange: do not include enum_type.hpp unnecessary. | rubidium | |
2008-01-12 | (svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵ | peter1138 | |
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed. | |||
2008-01-09 | (svn r11800) -Codechange: move some functions to a more logical location + ↵ | rubidium | |
some type safety. | |||
2008-01-09 | (svn r11791) -Cleanup: move railtype data into table/, like other data files. | peter1138 | |
2008-01-09 | (svn r11789) -Codechange: coding style for global variable names | peter1138 | |
2008-01-09 | (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. | rubidium | |
2008-01-04 | (svn r11758) -Fix(ette): Populate 'void' cargo slots (unused slots in ↵ | peter1138 | |
temperate and arctic) with default data as per pre-newcargo support. These slots are still disabled by default, but some NewGRFs (erroneously?) expect the default data. | |||
2008-01-03 | (svn r11748) -Codechange: Remove magic numbers introduced on r11746 and r11727 | belugas | |
-Codechange: A few bad coding style inadvertendly applied too | |||
2007-12-31 | (svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch ↵ | belugas | |
by BigBB | |||
2007-12-29 | (svn r11720) -Codechange: [NewGRF] Add support for bit 30 of station tile ↵ | peter1138 | |
layouts; forcing a sprite to always be opaque. | |||
2007-12-29 | (svn r11719) -Codechange: split sound.h in a header with types and one with ↵ | rubidium | |
functions. | |||
2007-12-23 | (svn r11689) -Fix: compilation error and most of warnings for gcc 4.3 | smatz | |
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-02 | (svn r11550) -Fix (r11547): Updated the data files regarding to r11549 | skidd13 | |
2007-12-01 | (svn r11547) -Add: signal selection GUI for the ones that really like to use ↵ | rubidium | |
that over CTRL. Patch by BigBB. | |||
2007-11-28 | (svn r11536) -Codechange: Align some elements of the _tree_layout_sprite ↵ | belugas | |
table a little better looking for the eye | |||
2007-11-27 | (svn r11534) -Feature(newgrf): Implement property 23h for Industries. | belugas | |
This will add a cost to the removal of an industry using the cheat magic bulldozer. Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to. This is a difference from original spec, where a default base cost is added. | |||
2007-11-18 | (svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵ | skidd13 | |
option -Change: Enable one way roads like the remove via a toolbar icon | |||
2007-11-17 | (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now ↵ | rubidium | |
trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. |