Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
settings framework. (based on patch by eagle_rainbow)
|
|
they are already present in other settings windows.
|
|
|
|
added scripts and random AIs.
|
|
and highscore tables.
|
|
Eagle_rainbow)
|
|
|
|
ResolverObject::scope and count.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
selection.
|
|
settings GUI. (Eagle_rainbow)
|
|
|
|
|
|
|
|
|
|
|
|
setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default.
|
|
settings window.
|
|
|
|
values (one before life time and one after).
|
|
|
|
drawing code.
|
|
'train_signal_side', and add a third option while doing so.
|
|
via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients.
|
|
construction. (andythenorth)
|
|
"church" sprite in one of its four views.
|
|
(Inspired by patch from MagicBuzz)
|
|
|
|
dragging over obstacles. (adf88)
|
|
|
|
|
|
(sprites by Snail).
|
|
number of all tracks and not independently for each rail type.
|
|
container format 2 implementation that was committed.
|
|
so they are valid before sprites are loaded.
|
|
|
|
multipliers when refitting vehicles, which do not use callback 15.
|
|
StringControlCode enum since it's value is not allowed to change
|
|
|