Age | Commit message (Collapse) | Author |
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window size; if you want it larger, you can always change/override it in the config file.
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building/clearing aqueducts and building/clearing locks.
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useful tool for NewGRF developers to get some insights into the value of some variables
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newgrf_developer_tools setting
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instead of mixed
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-Fix: plural rule for Irish
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break on AI string
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otherwise hidden features.
-Add: Console command 'reload_newgrfs'; only available when newgrf developer tools are enabled.
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and DECLARE_ENUM_AS_BIT_SET
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and caused NewGRF trouble.
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airports if a newgrf can't be found
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seperate class
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when explicitly changing the number of AI opponents
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instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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0% to 10%, default is 7%.
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array so some special cases can be removed
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airports in 4 classes
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freetype fonts as 6 point fonts are usually unreadable
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legend support yet.
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AirportSpec
-Fix: [NewGRF] return the ttd airport type in station var 0xF1
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incomplete contructor
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just like for industry tiles
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256 and introduce AirportTileOverrideManager
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are valid for a command (e.g. we don't have genders for numbers)
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running game
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desyncs if they're changed in network games
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smallmap (reworked by Alberth).
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rail types. (To be documented...)
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tiles. (based on andythenorth' work)
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years later
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'A'/SHIFT-F4 not to work the first time. As rail types can now be anything the explicit options for the different railtypes have been removed, leaving the most used rail type and first/last available rail types.
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