Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-18 | (svn r9669) -Documentation: some more doxygen fixes | belugas | |
2007-04-18 | (svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵ | belugas | |
corrections... | |||
2007-04-17 | (svn r9654) -Fix: Add string colours for the DOS palette and use them when ↵ | maedhros | |
playing with the DOS data files. | |||
2007-04-16 | (svn r9650) -Documentation: Finalize doxygen comments for town_land.h | belugas | |
2007-04-16 | (svn r9642) -Documentation: Having a different macro name for ↵ | belugas | |
_original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities... | |||
2007-04-13 | (svn r9619) -Documentation: Comments on drawing arrays of houses and industries | belugas | |
2007-04-10 | (svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some ↵ | belugas | |
industries to appear where they should not have | |||
2007-04-09 | (svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's ↵ | belugas | |
spec appear_creation during random map creation. | |||
2007-04-09 | (svn r9577) -Codechange: Add notion and data for industry map colour, used ↵ | belugas | |
in the smallmap_gui. Not used yet. -Move the check proc array, in order to make it more useful latter. -Add basic newGRF stuff on the industry spec. Not used yet. | |||
2007-04-03 | (svn r9553) -Documentation: fix ambiguity issue. | rubidium | |
2007-04-03 | (svn r9550) -Codechange: Add notion and data of industry appearing chances, ↵ | belugas | |
both in game and in creation mode. Not used yet. | |||
2007-03-30 | (svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. ↵ | belugas | |
Thus, it cannot cut trees | |||
2007-03-28 | (svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵ | belugas | |
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... | |||
2007-03-23 | (svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback ↵ | peter1138 | |
handler and custom icon sprites | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-20 | (svn r9366) -Codechange: Unify the different houses acceptances attributes ↵ | belugas | |
on their cargo counterpart, as well as specifying cargo slot. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-18 | (svn r9298) -Fix (r1): A34-1000, Z-Shuttle, and Kelling K1 should be listed ↵ | richk | |
as small aircraft. | |||
2007-03-16 | (svn r9243) -Fix (r9162,FS#683): One too many table rows caused cargo ↵ | peter1138 | |
acceptance mixup. | |||
2007-03-15 | (svn r9236) -Codechange: Add 'town effect' attribute to cargo types. This ↵ | peter1138 | |
will be used to specify how the cargo behaves wrt towns, instead of relying on fixed cargo IDs. | |||
2007-03-15 | (svn r9190) -Fix: Little typo in an enum. | belugas | |
2007-03-14 | (svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile ↵ | belugas | |
animation data into IndustryTileSpec array Added a few documentation on remaining animation arrays (mostly ToyLand ones) | |||
2007-03-09 | (svn r9077) -Fix [FS#612]: the wrong catenary wires were drawn for tunnel ↵ | rubidium | |
entrances. | |||
2007-03-09 | (svn r9075) -Codechange: Cleanup of industry_cmd (Step-7). Small step that ↵ | belugas | |
is. The new industry messages do not need a series of tests. Only one property to use. | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-02 | (svn r8973) -Feature/Codechange: Changed the internal unit for aircraft ↵ | celestar | |
velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type. | |||
2007-02-24 | (svn r8880) -Codechange: make anim cursors an array of structs. | rubidium | |
2007-02-24 | (svn r8877) -Cleanup: remove already implemented @todo | rubidium | |
2007-02-21 | (svn r8838) -Feature: Show newgrf error messages loaded in Action B in the ↵ | maedhros | |
newgrf gui window. GRFs with an error have a warning symbol shown before the name. | |||
2007-02-21 | (svn r8827) -Codechange: Cleanup of industry_cmd (Step-6). Implementation of ↵ | belugas | |
IndustryTileSPec, the alter ego of IndustrySpec. It offers identification of the different industry tiles in a more distinct manner, as well as regrouping scattered pieces of data across the sources. More to come | |||
2007-02-20 | (svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular ↵ | peter1138 | |
struct array (with accessor) and implement new initialization method using cargo labels. | |||
2007-02-17 | (svn r8793) -Fix: corrected spelling of real french townnames and 'removed' ↵ | glx | |
a duplicate | |||
2007-02-17 | (svn r8791) -Revert: r8790 Committed too much in last commit | miham | |
2007-02-17 | (svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad ↵ | miham | |
thing, sorry for it) | |||
2007-02-17 | (svn r8789) [Namegen] -Change: Sorted townnameparts for hungarian, and added ↵ | miham | |
a few more | |||
2007-02-14 | (svn r8741) -Fix (r8735): make the saveguards of CmdBuildRoadStop more ↵ | rubidium | |
robust and add roadstops.grf to the list of required grfs. | |||
2007-02-14 | (svn r8735) -Feature: drive-through road stops made possible by the hard ↵ | rubidium | |
work of mart3p. | |||
2007-02-14 | (svn r8723) -Codechange: replace yet another couple of magic numbers with enums. | rubidium | |
2007-02-08 | (svn r8635) -Fix: draw canal edges under buoys that are in a canal. | rubidium | |
2007-01-30 | (svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member ↵ | belugas | |
flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified. -Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before. -Cleanup: Remove some extraneous parenthesis. | |||
2007-01-27 | (svn r8429) -Codechange: Add a name for AircraftVehicleInfo subtype ↵ | Darkvater | |
helicopter and remove some magic numbers related to the subtype. | |||
2007-01-26 | (svn r8412) [MorphOS] -Fix: assert_compile(x != y) doesn't work, but ↵ | truelight | |
assert_compile(!(x == y)) does.. don't ask me why! | |||
2007-01-24 | (svn r8385) -Fix | tron | |
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest. | |||
2007-01-21 | (svn r8321) -Fix | tron | |
Reduce the size of EngineInfo (from 28 to 24 bytes) by moving one of its attributes | |||
2007-01-21 | (svn r8314) -Fix | tron | |
-Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful | |||
2007-01-21 | (svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and ↵ | maedhros | |
include that instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to players.cpp. | |||
2007-01-19 | (svn r8275) -Fix | tron | |
Factor common data tables and use a bit more sensible names | |||
2007-01-14 | (svn r8129) -Codechange: Change data tables to use split off palette map. And | peter1138 | |
include a file missed last time... | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. |