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2007-07-06(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵rubidium
amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-04(svn r10424) -Fix : Toy shop seems to be working exactly like power ↵belugas
stations, water tower and banks, i.e: they require cargo but do nothing with it. So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries. Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug.
2007-07-03(svn r10418) -Codechange: implement/resurrect the industry production flags.rubidium
2007-06-25(svn r10324) -Codechange: reference engine names by indexpeter1138
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-25(svn r10321) -Codechange: refer to sign text by indexpeter1138
2007-06-24(svn r10314) -Codechange: Refer to vehicle names by indexpeter1138
2007-06-21(svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, ↵rubidium
because everything is already 64 bits by default.
2007-06-17(svn r10185) -Codechange: make the bounding boxes of the drive through road ↵rubidium
stops a little larger so NewGRFs authors have more possibilities when replacing them (minime).
2007-06-11(svn r10098) -Codechange: bilbo cared about the performance of the AI with ↵rubidium
respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
2007-06-07(svn r10054) -Codechange: make the industries cost modifier look more like ↵rubidium
the original one, so it's much easier to support industries that use this original format.
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-05-31(svn r10001) -Codechange: Add support for removing dynamically allocated ↵belugas
newgrf data
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-30(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless ↵belugas
enum, in favor of the "real thing"
2007-05-29(svn r9976) -Codechange: Declare a writable array of specs for industry and ↵belugas
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too
2007-05-29(svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the ↵belugas
enabled member out of GRFFileProps (end of previous commit).
2007-05-29(svn r9972) -Fix (r9969): silence a warning. rubidium
2007-05-29(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove ↵belugas
hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-28(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.rubidium
2007-05-25(svn r9926) -Fix (r9923): the vehicle should continue on the next tile, not ↵rubidium
'finishing' the turn.
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-24(svn r9906) -Codechange: Add common properties for both industry and ↵belugas
industry tiles specs
2007-05-20(svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds ↵belugas
table into the industry's spec.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-18(svn r9871) -Fix (r8826): Some cargo costs were wrong for different ↵peter1138
climates. Multiple definitions of the same cargo type are sometimes required.
2007-05-17(svn r9866) -Codechange: remove the technical ↵rubidium
one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later.
2007-05-10(svn r9825) -Codechange: [NewGRF] Add support for early vehicle retirement.peter1138
2007-05-10(svn r9823) -Feature: Add support for house property 1F - minimum life span.maedhros
2007-05-08(svn r9814) -Fix (r1): Remove the duplicate sign sprite from openttd.grf ↵maedhros
since it's in the original data files.
2007-05-08(svn r9813) -Fix (r9799): wagons must have EC_STEAM, otherwise they don't ↵rubidium
show up in the purchase list (mart3p).
2007-05-06(svn r9799) -Codechange: separate engine class and engine running cost class ↵rubidium
(mart3p).
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-05-06(svn r9795) -Codechange: enumify the EngineClass.rubidium
2007-04-21(svn r9705) -Codechange: Merge some data arrays together, making a bit more ↵belugas
logical units. Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time. And give some more descriptive names too...
2007-04-21(svn r9704) -Documentation: Add comments on industry data macrobelugas
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-18(svn r9669) -Documentation: some more doxygen fixesbelugas
2007-04-18(svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵belugas
corrections...
2007-04-17(svn r9654) -Fix: Add string colours for the DOS palette and use them when ↵maedhros
playing with the DOS data files.
2007-04-16(svn r9650) -Documentation: Finalize doxygen comments for town_land.hbelugas
2007-04-16(svn r9642) -Documentation: Having a different macro name for ↵belugas
_original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities...
2007-04-13(svn r9619) -Documentation: Comments on drawing arrays of houses and industriesbelugas
2007-04-10(svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some ↵belugas
industries to appear where they should not have
2007-04-09(svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's ↵belugas
spec appear_creation during random map creation.
2007-04-09(svn r9577) -Codechange: Add notion and data for industry map colour, used ↵belugas
in the smallmap_gui. Not used yet. -Move the check proc array, in order to make it more useful latter. -Add basic newGRF stuff on the industry spec. Not used yet.
2007-04-03(svn r9553) -Documentation: fix ambiguity issue.rubidium
2007-04-03(svn r9550) -Codechange: Add notion and data of industry appearing chances, ↵belugas
both in game and in creation mode. Not used yet.
2007-03-30(svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. ↵belugas
Thus, it cannot cut trees
2007-03-28(svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵belugas
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...