Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-08 | Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵ | PeterN | |
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry. | |||
2019-03-08 | Change: Add configurable curve penalty for ships. | Peter Nelson | |
2019-03-07 | Fix: spelling for a few real town names (#7338) | nikolas | |
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish. | |||
2019-03-04 | Add: Option for population-linear town cargo generation | Niels Martin Hansen | |
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm. | |||
2019-02-28 | Change: Decrease minimum permitted value for script_max_opcode_till_suspend ↵ | SamuXarick | |
setting (#7243) | |||
2019-02-23 | Feature: Add option to adjust font size separately from GUI size. (#7003) | Greg Carlin | |
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad. | |||
2019-02-02 | Codechange: Convert saveload numbers to enum values. | Peter Nelson | |
(This was mostly achieved with a few in-place regexes) | |||
2019-02-02 | Codechange: Make saveload version upper bound exclusive, i.e. version object ↵ | Peter Nelson | |
was removed instead of version object last appeared. | |||
2019-02-01 | Fix: Set MU flag on some default engines. | Peter Nelson | |
2019-01-31 | Feature: Group liveries, and livery window usability enhancements. (#7108) | PeterN | |
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries. | |||
2019-01-30 | Fix: unicode characters in Romanian town names (#7141) | nikolas | |
Many of these town names were using the 'a with ~ above it' character, which should actually by 'a with u above it'. There were other missing accents as well which I've added. | |||
2019-01-24 | Fix: Remove duplicate French and Slovak town names | Nikolas Nyby | |
I've replaced some of the duplicate real town names with new real town names in the French and Slovak sets. Also, some Slovak town names were missing accents, so I've fixed those. | |||
2019-01-21 | Add: Houses can accept up to 16 different cargo types via NewGRF. | Niels Martin Hansen | |
New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units. | |||
2019-01-19 | Change: Invalidate ship path caches if pathfinder choice or forbid-90-degree ↵ | Peter Nelson | |
turns are changed. | |||
2019-01-12 | Fix: Remove duplicate town name "Huacho" (#7038) | nikolas | |
Huacho appears twice in the Spanish town names list. This change removes the second one, and replaces it with a new one: Medellin. | |||
2019-01-11 | Fix: Spelling fixes on some Latin American town names | Nikolas Nyby | |
2019-01-10 | Add #4115: default company colour setting (#6998) | Gabda87 | |
Works only in single player. | |||
2018-12-27 | Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵ | glx | |
macro _WIN32 | |||
2018-11-03 | Add: NewGRF support for 16-in-16-out industries | Niels Martin Hansen | |
2018-11-03 | Add: Industries can produce and accept up to 16 different cargoes | Niels Martin Hansen | |
2018-10-25 | Fix #4109: Add more water checks to the Oil Rig layout | Samu | |
Prevents Oil Rig docking tile from becoming unreachable by ships when spawning next to each other. | |||
2018-06-27 | Codechange: lengthof is not defined for runtime-length strings, use sizeof ↵ | Charles Pigott | |
instead | |||
2018-06-23 | Feature #986: Automatic save when losing connection to a network game | Niels Martin Hansen | |
2018-04-28 | Add: Replace independment map scrolling GUI settings with single option, and ↵ | PeterN | |
add choice to not lock cursor position when scrolling. (#6756) | |||
2018-04-19 | Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching ↵ | PeterN | |
colours. (#6737) This replaces the internal SCC_PREVIOUS_COLOUR swap. | |||
2018-04-17 | Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726) | Pavel Stupnikov | |
2018-03-11 | (svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the ↵ | frosch | |
samegame like the other mapgen settings, so restarting maps considers it. (Samu) | |||
2018-03-05 | (svn r27972) -Fix (r15271) [FS#6670]: Catenary sprites got mixed up for depots. | peter1138 | |
2017-08-31 | (svn r27908) -Codechange: Mark airport tile tables and FTAs "const" to be ↵ | adf88 | |
sure that they are really constant | |||
2017-03-24 | (svn r27825) -Feature [FS#4950]: Add option to close windows with right ↵ | peter1138 | |
click (Flamefire) | |||
2017-02-26 | (svn r27760) -Change: Enable realisitic train and road vehicle acceleration ↵ | frosch | |
by default. | |||
2016-12-23 | (svn r27706) -Feature: [NewGRF] String command 9A 1E to print the name of a ↵ | frosch | |
cargo type. | |||
2016-12-22 | (svn r27705) -Doc: Add the hex codes to the SCC_NEWGRF_ enum entries. | frosch | |
2016-11-05 | (svn r27676) -Codechange: Rename catenary functions, so that they refer ↵ | frosch | |
unambiguously to either RoadCatenary or RailCatenary. | |||
2016-09-05 | (svn r27654) -Change: Enable C++11 for clang 3.3 (LordAro) | frosch | |
2015-08-10 | (svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing ↵ | michi_cc | |
conversions in initializer lists. | |||
2015-08-10 | (svn r27378) -Codechange: Fix indentation of the table values, allow Doxygen ↵ | alberth | |
to link to the TextColour enum. | |||
2015-07-26 | (svn r27340) -Fix [FS#6338]: Silence warning by moving _string_colourmap to ↵ | frosch | |
a file no its own. (Cif) | |||
2015-05-28 | (svn r27295) -Add: [strgen] Default plural subparameter positions for ↵ | frosch | |
CARGO_xxx string control codes. | |||
2015-04-11 | (svn r27231) -Codechange: Replace magic numbers for the smoothness setting ↵ | alberth | |
(chillcore) | |||
2015-03-13 | (svn r27183) -Fix: GCC5 compilation | rubidium | |
2015-02-22 | (svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing ↵ | frosch | |
max-vehicles settings. (adf88) | |||
2015-02-14 | (svn r27151) -Add: Allow changing max heightlevel in scenario editor. | frosch | |
2015-02-12 | (svn r27144) -Change: The chatbox-width setting now uses percent of screen ↵ | frosch | |
width instead of pixels. | |||
2015-02-06 | (svn r27137) -Fix (r0): Oilrig empty-tile checks were incorrect due to wrong ↵ | frosch | |
TileIndexDiff->TileIndexDiffC conversion. | |||
2014-10-28 | (svn r27048) -Fix (r26158): Position in articulated vehicle is 4D, not 4A. | peter1138 | |
2014-10-15 | (svn r27020) -Cleanup: some coding style consistency improvements (mostly ↵ | rubidium | |
spaces) | |||
2014-10-13 | (svn r27009) -Add: extra level of general map heightness (ChillCore) | rubidium | |
2014-10-12 | (svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII ↵ | rubidium | |
characters, e.g. @þaram to @param | |||
2014-10-11 | (svn r26990) -Feature: Add option to choose normal, double or quad-size ↵ | peter1138 | |
interface. |