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2021-12-16Codechange: Let the compile generate the master command table out of ↵Michael Lutz
templated command traits. This is using a non-intrusive type-traits like templated system, which allows compile-time validation that the command table and the command enum match up.
2021-11-19Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544)dP
2021-11-16Codechange: Remove CargoSpec::multipliertowngrowth which is unused (#9701)Jonathan G Rennison
This is set by cargo property 19. This property is only implemented in TTDPatch.
2021-11-07Update: add setting to hide news about competitors vehicle crash (#9653)Guillaume Renoult
2021-09-19Fix #9484: update locale currencies settings mapping (#9559)Patric Stout
2021-09-05Feature: Hide block signals in GUI by default (#8688)Tyler Trahan
2021-09-01Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrintRubidium
2021-08-15Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346)Vít Šefl
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
Soon we will make "join game" join the game as spectator first, so limiting the amount of spectators makes no sense anymore in that context. Not sure it ever did make sense.
2021-07-20Feature: allow the use of TURN to connect client and server togetherPatric Stout
TURN is a last resort, used only if all other methods failed. TURN is a relay approach to connect client and server together, where openttd.org (by default) is the middleman. It is very unlikely either the client or server cannot connect to the STUN server, as they are both already connected to the Game Coordinator. But in the odd case it does fail, estabilishing the connection fails without any further possibility to recover.
2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
In this mode you do register to the Game Coordinator, but your server will not show up in the public server listing. You can give your friends the invite code of the server with which they can join.
2021-07-11Feature: join servers based on their invite codePatric Stout
This removes the need to know a server IP to join it. Invite codes are small (~7 characters) indentifiers for servers, which can be exchanged with other players to join the servers.
2021-07-09Codechange: use the name string in SaveLoad for the name of the Setting as wellRubidium
2021-07-09Codechange: name a few unnamed settings as to not to have to check for that ↵Rubidium
being empty
2021-07-09Codechange: split settings.ini over several files (#9421)Patric Stout
This reduced the load on compilers, as currently for example MacOS doesn't like the huge settings-tables. Additionally, nobody can find settings, as the list is massive and unordered. By splitting it, it becomes a little bit more sensible.
2021-07-06Codechange: split off the settings table and all the callbacks from the main ↵rubidium42
settings handling logic
2021-07-02Cleanup: remove SLE_NULL and friendsPatric Stout
We no longer need them. If you want to remove a field .. just remove it! Because of the headers in the savegame, on loading, it will do the right thing and skip the field. Do remember to bump the savegame version, as otherwise older clients can still load the game, but will reset the field you have removed .. that might be unintentially.
2021-07-02Add: store headers for most savegame chunksPatric Stout
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
2021-07-02Feature: framework to make savegames self-descriptivePatric Stout
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework.
2021-07-02Change: move sensitive information to secrets.cfg and private information to ↵Patric Stout
private.cfg We often ask people for their openttd.cfg, which now includes their passwords, usernames, etc. It is easy for people to overlook this, unwillingly sharing information they shouldn't. By splitting this information over either private.cfg or secrets.cfg, we make it more obvious they shouldn't be sharing those files, and hint to what is inside them.
2021-07-02Codechange: move network-related settings out of settings.iniPatric Stout
This to prepare the code to split up network-related settings into private / secrets / generic.
2021-06-28Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191)embeddedt
2021-06-26Fix #9386: compilers failing to compile with LTO by using variants instead ↵rubidium42
of new + unique_ptr With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
2021-06-26Codechange: use C-style strings instread of std::string in the SettingDesc ↵rubidium42
constructor This as using std::string causes much more variables to be tracked, potentially causing problemes for certain compilers in certain situations
2021-06-26Codechange: remove overloading on UpdateServiceIntervalrubidium42
One UpdateServiceInterval has two parameters to update the service interval for a vehicle type, the other for all vehicle types at once. Rename the latter to help with function resolution for the introduction of variants.
2021-06-15Change: prefix SL_ARR with the length of the arrayPatric Stout
This means that during loading we can validate that what is saved is also that what is expected. Additionally, this makes all list types similar to how they are stored on disk: First a gamma to indicate length, followed by the data. The size still depends on the type.
2021-06-13Codechange: make the name of SettingDesc a std::stringrubidium42
2021-06-10Feature: Configurable subsidy durationTyler Trahan
2021-06-06Codechange: merge guiflags and flags in settings .ini filesPatric Stout
It was rather confusing which one was for what, especially as some SaveLoad flags were settings-only. Clean up this mess a bit by having only Setting flags.
2021-06-03Codechange: rename SettingGuiFlag to SettingFlag (#9332)Patric Stout
It is a lovely organicly grown enum, where it started off with GUI-only flags, and after that a few flags got added that can be considered GUI-only (the GUI disables/enables based on them), to only have flags added that has nothing to do with the GUI. So be less confusing, and rename them to what they do. Additionally, I took this opportunity to rename 0ISDISABLED to reflect what it really does.
2021-05-30Codechange: use setting name instead of index for HandleOldDiffCustom() (#9311)Patric Stout
2021-05-29Codechange: use setting name instead of index for CmdChange(Company)Setting ↵Patric Stout
(#9306) This is mostly done as there are now constraints on settings.ini you might not expected. For example, conditional settings always have to come last, as otherwise they would influence the index.
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Doc: describe what each settings-file is aboutPatric Stout
2021-05-29Codechange: move all settings.ini files to table/settingsPatric Stout
2021-05-29Cleanup: set the base in the setting templates, instead of defining the base ↵rubidium42
for every setting This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
2021-05-29Fix: [Network] Prevent an empty server name to be set anywhererubidium42
2021-05-29Codechange: use separate pre and post callbacks for int settingsrubidium42
2021-05-29Codechange: use separate pre and post callbacks for string settingsrubidium42
2021-05-27Codechange: remove SettingDescType in lieu of the actual classesrubidium42
2021-05-27Codechange: let OneOfMany and ManyOfMany be their own classes as wellrubidium42
2021-05-27Codechange: make BoolSettingDesc its own sub classrubidium42
2021-05-27Codechange: make sub classes of SettingDesc for the different types of settingsrubidium42
2021-05-27Codechange: make SettingDesc an instance in the setting table to allow for ↵rubidium42
sub classes
2021-05-27Codechange: use initializer_lists for the settings tablesrubidium42
Not using vectors as those require copying from the initializer list and that makes unique_ptrs to the actual SettingDesc objects later impossible.
2021-05-27Cleanup: remove and/or fix some confusing commentsrubidium42
The comments for SettingDescType; it is a byte, so not 4 bytes and since it is not a flag there are about 250 other possibilities left instead of 9. SettingGuiFlag is uint16 so has 2 bytes allocated. SettingDescGlobVarList and related comments imply that global vars cannot be used elsewhere, but they are used for settings just fine. Even then the type is not used anywhere else but the definition of the table.
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: add constant for number of original cargoes.frosch
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move misc settings to std::stringrubidium42