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2007-06-11(svn r10098) -Codechange: bilbo cared about the performance of the AI with ↵rubidium
respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
2007-06-07(svn r10054) -Codechange: make the industries cost modifier look more like ↵rubidium
the original one, so it's much easier to support industries that use this original format.
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-05-31(svn r10001) -Codechange: Add support for removing dynamically allocated ↵belugas
newgrf data
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-30(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless ↵belugas
enum, in favor of the "real thing"
2007-05-29(svn r9976) -Codechange: Declare a writable array of specs for industry and ↵belugas
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too
2007-05-29(svn r9975) -Codechange: Adjust the industry/tile spec arrays, moving the ↵belugas
enabled member out of GRFFileProps (end of previous commit).
2007-05-29(svn r9972) -Fix (r9969): silence a warning. rubidium
2007-05-29(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove ↵belugas
hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-28(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.rubidium
2007-05-25(svn r9926) -Fix (r9923): the vehicle should continue on the next tile, not ↵rubidium
'finishing' the turn.
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-24(svn r9906) -Codechange: Add common properties for both industry and ↵belugas
industry tiles specs
2007-05-20(svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds ↵belugas
table into the industry's spec.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-18(svn r9871) -Fix (r8826): Some cargo costs were wrong for different ↵peter1138
climates. Multiple definitions of the same cargo type are sometimes required.
2007-05-17(svn r9866) -Codechange: remove the technical ↵rubidium
one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later.
2007-05-10(svn r9825) -Codechange: [NewGRF] Add support for early vehicle retirement.peter1138
2007-05-10(svn r9823) -Feature: Add support for house property 1F - minimum life span.maedhros
2007-05-08(svn r9814) -Fix (r1): Remove the duplicate sign sprite from openttd.grf ↵maedhros
since it's in the original data files.
2007-05-08(svn r9813) -Fix (r9799): wagons must have EC_STEAM, otherwise they don't ↵rubidium
show up in the purchase list (mart3p).
2007-05-06(svn r9799) -Codechange: separate engine class and engine running cost class ↵rubidium
(mart3p).
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-05-06(svn r9795) -Codechange: enumify the EngineClass.rubidium
2007-04-21(svn r9705) -Codechange: Merge some data arrays together, making a bit more ↵belugas
logical units. Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time. And give some more descriptive names too...
2007-04-21(svn r9704) -Documentation: Add comments on industry data macrobelugas
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-18(svn r9669) -Documentation: some more doxygen fixesbelugas
2007-04-18(svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵belugas
corrections...
2007-04-17(svn r9654) -Fix: Add string colours for the DOS palette and use them when ↵maedhros
playing with the DOS data files.
2007-04-16(svn r9650) -Documentation: Finalize doxygen comments for town_land.hbelugas
2007-04-16(svn r9642) -Documentation: Having a different macro name for ↵belugas
_original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities...
2007-04-13(svn r9619) -Documentation: Comments on drawing arrays of houses and industriesbelugas
2007-04-10(svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some ↵belugas
industries to appear where they should not have
2007-04-09(svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's ↵belugas
spec appear_creation during random map creation.
2007-04-09(svn r9577) -Codechange: Add notion and data for industry map colour, used ↵belugas
in the smallmap_gui. Not used yet. -Move the check proc array, in order to make it more useful latter. -Add basic newGRF stuff on the industry spec. Not used yet.
2007-04-03(svn r9553) -Documentation: fix ambiguity issue.rubidium
2007-04-03(svn r9550) -Codechange: Add notion and data of industry appearing chances, ↵belugas
both in game and in creation mode. Not used yet.
2007-03-30(svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. ↵belugas
Thus, it cannot cut trees
2007-03-28(svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵belugas
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
2007-03-23(svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback ↵peter1138
handler and custom icon sprites
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-20(svn r9366) -Codechange: Unify the different houses acceptances attributes ↵belugas
on their cargo counterpart, as well as specifying cargo slot.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-18(svn r9298) -Fix (r1): A34-1000, Z-Shuttle, and Kelling K1 should be listed ↵richk
as small aircraft.
2007-03-16(svn r9243) -Fix (r9162,FS#683): One too many table rows caused cargo ↵peter1138
acceptance mixup.
2007-03-15(svn r9236) -Codechange: Add 'town effect' attribute to cargo types. This ↵peter1138
will be used to specify how the cargo behaves wrt towns, instead of relying on fixed cargo IDs.
2007-03-15(svn r9190) -Fix: Little typo in an enum.belugas
2007-03-14(svn r9162) -Codechange: Cleanup of industry_cmd (Step-8). Gather tile ↵belugas
animation data into IndustryTileSpec array Added a few documentation on remaining animation arrays (mostly ToyLand ones)