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2011-02-21(svn r22125) -Fix (r9162)[FS#4528]: The animation-ness of two goldmine tiles ↵frosch
were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite.
2011-02-19(svn r22110) -Codechange: Remove WaterDrawTileStruct and use ↵frosch
DrawTileSprites/DrawTileSeqStruct instead.
2011-02-19(svn r22109) -Fix (r21269, 21272): Missing undeffing of macros.frosch
2011-02-19(svn r22108) -Codechange: Replace some magic with some other magic though ↵frosch
less easy to break.
2011-02-13(svn r22074) -Cleanup (r22073): there was already a setting-callback that ↵yexo
did what is needed
2011-02-13(svn r22073) -Fix: immediately update the train weight when you change the ↵yexo
multiplier for train cargo weight
2011-02-06(svn r22004) -Change [FS#4471]: always report mammoth trains are disabled to ↵rubidium
NewGRFs, and allow the maximum train length to be modified in multiplayer as well
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-06(svn r22000) -Codechange: Introduce an enum for the industry density setting.alberth
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-02-05(svn r21973) -Fix: Redraw the town authority window after modifying town ↵terkhen
authority settings.
2011-02-05(svn r21972) -Fix: Replace 'None' industries in the generation window with ↵alberth
more descriptive label.
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-02-04(svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train ↵rubidium
engines/wagons in the depot by default for NewGRFs
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-04(svn r21960) -Change: show the length of vehicles in tiles, instead of half ↵rubidium
tiles in the depot -Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04(svn r21959) -Change: replace longbridges with custom maximum bridge and ↵rubidium
tunnel length setting
2011-02-04(svn r21958) -Cleanup: join_stations setting; can done by distant join and ↵rubidium
could be subverted by distant join
2011-02-04(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less ↵rubidium
useless; just don't use depot orders or timetabling if you don't want to use it
2011-02-04(svn r21956) -Cleanup: always draw the bridge pillarsrubidium
2011-02-04(svn r21955) -Cleanup: always show the long date in the status barrubidium
2011-02-04(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the ↵rubidium
vehicle view
2011-02-04(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support ↵smatz
for uniform stations has been broken for over a year
2011-01-21(svn r21885) -Fix [FS#4422]: NewGRF string codes 0x80 and 0x81 were broken ↵yexo
since the typechecking of string parameters
2011-01-20(svn r21866) -Feature [FS#4394]: [NewGRF] Rail type property to influence ↵rubidium
sorting of rail types in the drop down list
2011-01-18(svn r21842) -Feature [FS#4393]: [NewGRF] Introduction dates/required types ↵rubidium
for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
2011-01-18(svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should ↵rubidium
be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
2011-01-16(svn r21826) -Fix [FS#4007]: the expectations from the "always build ↵rubidium
infrastructure" setting name/description didn't match the behaviour
2011-01-15(svn r21806) -Codechange: Correct additional appearances of the same typo.terkhen
2011-01-15(svn r21805) -Codechange: Correct a typo.terkhen
2011-01-04(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵rubidium
that can be cleared/terraformed by a company
2011-01-01(svn r21694) -Fix: changing AI settings ingame was impossible when the ↵yexo
difficulty level was other than custom
2010-12-25(svn r21639) -Codechange: simplify setting the colour remaprubidium
2010-12-19(svn r21541) -Add: {DATE_SHORT} and {DATE_LONG} can now have casessmatz
2010-12-18(svn r21538) -Add: {INDUSTRY} can now have casessmatz
2010-12-14(svn r21513) -Feature [FS#532]: make the chat message timeout user configurablerubidium
2010-12-13(svn r21506) -Codechange: rename the train/vehicle lost warning strings to ↵rubidium
be more generic
2010-12-13(svn r21505) -Change: generalise the lost_train_warning setting to ↵rubidium
lost_vehicle_warning
2010-12-10(svn r21454) -Codechange: add support for object variable 48rubidium
2010-12-10(svn r21452) -Codechange: read object property 17 (number of views)rubidium
2010-12-08(svn r21437) -Fix: Object newgrf debug data table was outdatedrubidium
2010-12-07(svn r21426) -Change: introduce a setting for the types of commands that are ↵rubidium
allowed to be executed while paused
2010-12-07(svn r21423) -Codechange: replace some magic numbers by slightly less magic ↵rubidium
numbers
2010-11-30(svn r21364) -Change: increase the default amount of companies, clients and ↵rubidium
spectators. Furthermore tighten the command execution/queueing limits a bit
2010-11-30(svn r21363) -Add: support for limiting the amount of (accepted) incoming datarubidium
2010-11-24(svn r21315) -Cleanup: remove a pair of unused stringsrubidium
2010-11-20(svn r21275) -Fix (r21272): Draw NW+SW fences in the correct order.frosch
2010-11-20(svn r21274) -Change: Increase the bounding box size of hangars in the hope ↵frosch
it fixes more glitches than it causes.
2010-11-20(svn r21272) -Change [FS#119-ish]: Draw airport fences as groundsprites on ↵frosch
runway/taxiway tiles. This makes the usual foundation-glitch a lot less likely to happen.
2010-11-20(svn r21269) -Codechange: Add TILE_SEQ_CHILD macro to construct child ↵frosch
sprites in default stations sprite layouts.