Age | Commit message (Collapse) | Author |
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the intercontinental airport with some grass
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comments relating to sprite numbers
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also to station groundsprites from action 1.
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colours in smallmap/legends etc..
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the pure DOS palette. Also blank the animation colours, which are filled from a different array anyway.
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-Remove: the '-i' option for palette selection.
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for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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recoloured too much
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discourage players from using it
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for the firs(t) fish&chips foundry)
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shown correctly
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settings.h.preamble to the ini file that uses it.
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NewObjects also local to the individual NewGRFs
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client settings
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their more clearly named (longer) constant names
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non-conditional settings; with default from and to savegame versions all can be conditional. They previously were as well; the non-conditional ones were macros of the conditionals with to/from saveload versions hardcoded
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versions as well
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the need to state the "default" value for all items
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and enable it in Makefile too
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twice for the same station id
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generated settings data.
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were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite.
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DrawTileSprites/DrawTileSeqStruct instead.
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less easy to break.
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did what is needed
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multiplier for train cargo weight
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NewGRFs, and allow the maximum train length to be modified in multiplayer as well
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difficulty.industry_density.
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reconstruction.
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authority settings.
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more descriptive label.
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replacment for the old 'none' setting in the newgame window.
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engines/wagons in the depot by default for NewGRFs
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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