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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-05-27
Codechange: make sub classes of SettingDesc for the different types of settings
rubidium42
2021-05-27
Codechange: make SettingDesc an instance in the setting table to allow for su...
rubidium42
2021-05-27
Codechange: use initializer_lists for the settings tables
rubidium42
2021-05-27
Cleanup: remove and/or fix some confusing comments
rubidium42
2021-05-15
Change: Use gender-neutral pronouns
rubidium42
2021-05-13
Codechange: add constant for number of original cargoes.
frosch
2021-05-13
Codechange: clean up C-string support from settings
rubidium42
2021-05-13
Codechange: move misc settings to std::string
rubidium42
2021-05-13
Codechange: move font settings to std::string
rubidium42
2021-05-13
Codechange: move currency settings to std::string
rubidium42
2021-05-13
Codechange: move locale settings to std::string
rubidium42
2021-05-13
Codechange: move client name in settings to std::string
rubidium42
2021-05-13
Codechange: move server name/id in settings to std::string
rubidium42
2021-05-13
Codechange: move hostnames in settings to std::string
rubidium42
2021-05-13
Codechange: move passwords in settings to std::string
rubidium42
2021-05-13
Fix: Correct name of Golub-Dobrzyn
Paweł Świątkowski
2021-05-13
Fix: Replace Susz with Leszno
Paweł Świątkowski
2021-05-12
Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (...
PeterN
2021-05-05
Change: [Network] Update server's NetworkServerGameInfo only when needed
rubidium42
2021-04-29
Codechange: use NetworkAddress instead of two host/port variables where possible
Patric Stout
2021-04-27
Feature: allow non-ASCII currency separators
rubidium42
2021-04-24
Change: use icons to indicate you/host in Online Players GUI
Patric Stout
2021-04-24
Feature: rework in-game Online Players GUI
Patric Stout
2021-04-20
Remove: "language" field from server/client
Patric Stout
2021-04-11
Feature: allow a toggle to enable/disable vsync
Patric Stout
2021-04-10
Fix d4c3d01d: add plural form 14 to strgen. (#8999)
frosch
2021-04-09
Change: Default music and sound effects volume to be lower
Niels Martin Hansen
2021-03-26
Fix: store the recent new game_creation settings in savegames
Patric Stout
2021-03-26
Feature: allow setting a custom terrain type to define highest peak
Patric Stout
2021-03-26
Add: allow setting the highest mountain for heightmaps
Patric Stout
2021-03-26
Feature: auto-detect map height limit based on generated map
Patric Stout
2021-03-26
Change: rename setting "max_heightlevel" to "map_height_limit"
Patric Stout
2021-03-26
Feature: setting to indicate desert coverage for tropic climate
Patric Stout
2021-03-26
Feature: setting to indicate snow coverage for arctic climate (replaces snow ...
Patric Stout
2021-03-13
Feature: allow setting maximum zoom level at which sprites are drawn (#8604)
Matt Kimber
2021-03-11
Fix: front/back sprites of action5 tram catenary were swapped.
frosch
2021-03-08
Add: Option to (dis-)allow accelerated video drivers. (#8819)
Patric Stout
2021-03-01
Codechange: validate that "max" value of settings fit in their storage
Patric Stout
2021-03-01
Fix: old snow_line_height had a higher maximum value than could be stored
Patric Stout
2021-03-01
Fix: three max-values for settings could exceed their storage size
Patric Stout
2021-02-28
Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the sto...
Patric Stout
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-24
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)
Michael Lutz
2021-02-22
Add: [OpenGL] Accelerated mouse cursor drawing.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for 8bpp blitters.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use GLSL version 1.50 if available.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use generic vertex attributes in the shader program.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use shaders to display the video buffer on screen.
Michael Lutz
2021-02-20
Codechange: rename sound ids to make more sense. (#8701)
frosch
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