Age | Commit message (Collapse) | Author |
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wagon"
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really year, not date
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becomes very low so the buttons are still visible and useable. Patch by Dominik.
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oil rig routes
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when used instead of when loading, to allow callback values to work properly.
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the original values were correct.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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so it uses less memory.
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types, instead of deciding by the rail type directly.
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instead of transparent
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already have them.
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someone without a keyboard can enter text too. Patch by Dominik.
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toys and bubbles in total cargo tab
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to a grfcodec bug (fixed in grfcodec 0.9.10 r1837)
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bridge. Spotted and fixed by a lot of people ;)
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consistency.
And obviously forgot to compile before committing, as the array rename would have been evident.
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A bit of re-indenting too
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spaces), one space too many before macro definition and rename marco MB (MakeBridge) for MBR(MakeBRidge)
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Add macro MR (PALETTE_TO_STRUCT_RED) for easier viewing.
Still more to come.
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Add macro MN for easier viewing.
More to come.
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vehicles' running cost, and show running cost of wagons if they have it.
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another one closely matching
-Codechange: Replace two magic numbers with according sprite names
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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station_land and unmovable_land.
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station_land and unmovable_land.
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-Codechange: undefine a defined macro once work is finished, just in case
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why normal electric signals are handled specially.
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instead of two single variables, following the transport type it represents
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with other Specs in used.
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It is more descriptive name and it will not upset the generate script anymore
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and put bridge spec in table/bridge_land.h, where it should be.
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industries, prop 24, nearby station name.
No assignation yet, no real work either.
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AI-use, NewGRF property 0x08 for trains.
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indexed GRFs.
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missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
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12. Remove obsolete tables used for index mapping.
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cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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some type safety.
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