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AgeCommit message (Expand)Author
2021-04-10Fix d4c3d01d: add plural form 14 to strgen. (#8999)frosch
2021-04-09Change: Default music and sound effects volume to be lowerNiels Martin Hansen
2021-03-26Fix: store the recent new game_creation settings in savegamesPatric Stout
2021-03-26Feature: allow setting a custom terrain type to define highest peakPatric Stout
2021-03-26Add: allow setting the highest mountain for heightmapsPatric Stout
2021-03-26Feature: auto-detect map height limit based on generated mapPatric Stout
2021-03-26Change: rename setting "max_heightlevel" to "map_height_limit"Patric Stout
2021-03-26Feature: setting to indicate desert coverage for tropic climatePatric Stout
2021-03-26Feature: setting to indicate snow coverage for arctic climate (replaces snow ...Patric Stout
2021-03-13Feature: allow setting maximum zoom level at which sprites are drawn (#8604)Matt Kimber
2021-03-11Fix: front/back sprites of action5 tram catenary were swapped.frosch
2021-03-08Add: Option to (dis-)allow accelerated video drivers. (#8819)Patric Stout
2021-03-01Codechange: validate that "max" value of settings fit in their storagePatric Stout
2021-03-01Fix: old snow_line_height had a higher maximum value than could be storedPatric Stout
2021-03-01Fix: three max-values for settings could exceed their storage sizePatric Stout
2021-02-28Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the sto...Patric Stout
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-02-24Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)Michael Lutz
2021-02-22Add: [OpenGL] Accelerated mouse cursor drawing.Michael Lutz
2021-02-22Add: [OpenGL] Support for 8bpp blitters.Michael Lutz
2021-02-22Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...Michael Lutz
2021-02-22Codechange: [OpenGL] Use GLSL version 1.50 if available.Michael Lutz
2021-02-22Codechange: [OpenGL] Use generic vertex attributes in the shader program.Michael Lutz
2021-02-22Codechange: [OpenGL] Use shaders to display the video buffer on screen.Michael Lutz
2021-02-20Codechange: rename sound ids to make more sense. (#8701)frosch
2021-02-20Change: [Win32] Remove force_full_redraw and display_hz settingsPatric Stout
2021-02-19Feature: configurable refresh-rate and change default to 60fpsPatric Stout
2021-02-18Fix cc39fa9: New orders are non-stop by default (#8689)Tyler Trahan
2021-02-17Fix #8676, a2c3197f: GUI-visible settings may not be part of misc settings.Michael Lutz
2021-02-17Codechange: Allow early-load settings that are not misc settings.Michael Lutz
2021-02-14Change: move the 'road drive side' selection to settings tree, and give it th...frosch
2021-02-14Change: move the 'tree placer algorithm' selection to the settings tree windo...frosch
2021-02-14Feature: Automatic UI and font zoom levels when supported by the OS.Michael Lutz
2021-02-14Codechange: Make the settings for min/max zoom early load settings.Michael Lutz
2021-02-14Add: [OSX] Setting to disable HiDPI graphics rendering.Michael Lutz
2021-02-13Codechange: Remove all remaining uses of cpp_offset.Michael Lutz
2021-02-13Codechange: Don't use cpp_offsetof in the save/load code.Michael Lutz
2021-02-13Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordin...SamuXarick
2021-01-14Feature: Choose a sensible window size on a fresh OTTD config file. (#8536)Michael Lutz
2021-01-11Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'.frosch
2021-01-10Fix: add missing variables to NewGRF inspect window.frosch
2021-01-10Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile a...frosch
2021-01-08Change: Remove disable_unsuitable_building settingCharles Pigott
2021-01-08Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegamesPatric Stout
2021-01-08Fix #8050: ending-year of 5000000 allows you to get to year 5000001 and beyondPatric Stout
2021-01-07Feature: option to auto remove signals when in the way during rail constructi...Kuhnovic
2021-01-02Change: Default settings improved for new players2TallTyler
2020-12-27Codechange: Use automatic memory management for language pack reading.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-27Change: Disable changing the inflation setting in network games.Michael Lutz