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2021-05-29Cleanup: set the base in the setting templates, instead of defining the base ↵rubidium42
for every setting This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
2021-05-29Fix: [Network] Prevent an empty server name to be set anywhererubidium42
2021-05-29Codechange: use separate pre and post callbacks for int settingsrubidium42
2021-05-29Codechange: use separate pre and post callbacks for string settingsrubidium42
2021-05-27Codechange: remove SettingDescType in lieu of the actual classesrubidium42
2021-05-27Codechange: let OneOfMany and ManyOfMany be their own classes as wellrubidium42
2021-05-27Codechange: make BoolSettingDesc its own sub classrubidium42
2021-05-27Codechange: make sub classes of SettingDesc for the different types of settingsrubidium42
2021-05-27Codechange: make SettingDesc an instance in the setting table to allow for ↵rubidium42
sub classes
2021-05-27Codechange: use initializer_lists for the settings tablesrubidium42
Not using vectors as those require copying from the initializer list and that makes unique_ptrs to the actual SettingDesc objects later impossible.
2021-05-27Cleanup: remove and/or fix some confusing commentsrubidium42
The comments for SettingDescType; it is a byte, so not 4 bytes and since it is not a flag there are about 250 other possibilities left instead of 9. SettingGuiFlag is uint16 so has 2 bytes allocated. SettingDescGlobVarList and related comments imply that global vars cannot be used elsewhere, but they are used for settings just fine. Even then the type is not used anywhere else but the definition of the table.
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: add constant for number of original cargoes.frosch
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move misc settings to std::stringrubidium42
2021-05-13Codechange: move font settings to std::stringrubidium42
2021-05-13Codechange: move currency settings to std::stringrubidium42
2021-05-13Codechange: move locale settings to std::stringrubidium42
2021-05-13Codechange: move client name in settings to std::stringrubidium42
2021-05-13Codechange: move server name/id in settings to std::stringrubidium42
2021-05-13Codechange: move hostnames in settings to std::stringrubidium42
2021-05-13Codechange: move passwords in settings to std::stringrubidium42
2021-05-13Fix: Correct name of Golub-DobrzynPaweł Świątkowski
2021-05-13Fix: Replace Susz with LesznoPaweł Świątkowski
Susz is masculine, not neuter, so it should result in "Susz Mazowiecki", "Susz Morski", and not "Susz Mazowieckie" or "Susz Morskie". However, because order of the names whould not be changed, it was replaced with Leszno, which is neuter.
2021-05-12Fix #9186: Fix incorrect bounding box height causing station sprite glitch. ↵PeterN
(#9187) Increased height of small station building bounding box to cover the build rather than just the platform.
2021-05-05Change: [Network] Update server's NetworkServerGameInfo only when neededrubidium42
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-04-29Codechange: use NetworkAddress instead of two host/port variables where possiblePatric Stout
This also means we no longer need last_host/last_port, but can just use a single last_joined setting.
2021-04-27Feature: allow non-ASCII currency separatorsrubidium42
2021-04-24Change: use icons to indicate you/host in Online Players GUIPatric Stout
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
The GUI now more clearly shows some basic information about the server you joined, your client name (and the ability to change it), and what players are in which company. It also contains useful buttons to press to join companies, chat with other people, and for admins to kick/ban people. Additionally, renamed "advertised" to "visibility"; this has to do with future additions, but also because it is more clear in wording.
2021-04-20Remove: "language" field from server/clientPatric Stout
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it.
2021-04-11Feature: allow a toggle to enable/disable vsyncPatric Stout
Vsync should be off by default, as for most players it will be better to play without vsync. Exception exist, mainly people who play in fullscreen mode.
2021-04-10Fix d4c3d01d: add plural form 14 to strgen. (#8999)frosch
2021-04-09Change: Default music and sound effects volume to be lowerNiels Martin Hansen
2021-03-26Fix: store the recent new game_creation settings in savegamesPatric Stout
This allows us to later on see what someone did, and makes sure that "restart" command still knows how the game was created.
2021-03-26Feature: allow setting a custom terrain type to define highest peakPatric Stout
At least, TGP will try to reach it. It heavily depends on the map if it is reachable at all. But for sure it will do its atmost to get there!
2021-03-26Add: allow setting the highest mountain for heightmapsPatric Stout
It will add some slack to the map height limit if that was set to auto.
2021-03-26Feature: auto-detect map height limit based on generated mapPatric Stout
This opens up the true power of the TGP terrain generator, as it is no longer constrainted by an arbitrary low map height limit, especially for extreme terrain types. In other words: on a 1kx1k map with "Alpinist" terrain type, the map is now really hilly with default settings. People can still manually limit the map height if they so wish, and after the terrain generation the limit is stored in the savegame as if the user set it. Cheats still allow you to change this value.
2021-03-26Change: rename setting "max_heightlevel" to "map_height_limit"Patric Stout
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
2021-03-26Feature: setting to indicate desert coverage for tropic climatePatric Stout
This is an indication value; the game tries to get as close as it can, but due to the complex tropic rules, that is unlikely to be exact. In the end, it picks a height-level to base the desert/tropic line on. This is strictly seen not needed, as we can convert any tile to either. But it is the simplest way to get started with this without redoing all related functions.
2021-03-26Feature: setting to indicate snow coverage for arctic climate (replaces snow ↵Patric Stout
line height) Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
2021-03-13Feature: allow setting maximum zoom level at which sprites are drawn (#8604)Matt Kimber
2021-03-11Fix: front/back sprites of action5 tram catenary were swapped.frosch
2021-03-08Add: Option to (dis-)allow accelerated video drivers. (#8819)Patric Stout
The video drivers using the OpenGL backend are currently our only accelerated drivers. The options defaults to off for macOS builds and to on everywhere else. Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-01Codechange: validate that "max" value of settings fit in their storagePatric Stout
This is an easy mistake to make, so protect us against making such mistakes, by validating it doesn't happen.
2021-03-01Fix: old snow_line_height had a higher maximum value than could be storedPatric Stout
So any old game made with this setting was overflowing anyway; not really a lot we can do about that now.
2021-03-01Fix: three max-values for settings could exceed their storage sizePatric Stout
2021-02-28Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the ↵Patric Stout
storage size (#8769)
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
By default this setting is set to 2500% normal game speed.
2021-02-24Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)Michael Lutz