Age | Commit message (Collapse) | Author |
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amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
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stations, water tower and banks, i.e: they require cargo but do nothing with it.
So, make it an INDUSTRYLIFE_BLACK_HOLE, exactly like the above mentioned industries.
Thanks to glx who spotted, and Csaboka who confirmed it could very well be a CS bug.
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(president) name
by index
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because everything is already 64 bits by default.
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stops a little larger so NewGRFs authors have more possibilities when replacing them (minime).
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respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
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the original one, so it's much easier to support industries that use this original format.
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newgrf data
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a specific way on straight pieces of road.
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enum, in favor of the "real thing"
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industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
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enabled member out of GRFFileProps (end of previous commit).
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hardcoded-run-time tile acceptance and put in corresponding tile
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'finishing' the turn.
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industry tiles specs
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table into the industry's spec.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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climates. Multiple definitions of the same cargo type are sometimes required.
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one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later.
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since it's in the original data files.
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show up in the purchase list (mart3p).
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(mart3p).
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logical units.
Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
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corrections...
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playing with the DOS data files.
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_original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities...
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industries to appear where they should not have
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spec appear_creation during random map creation.
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in the smallmap_gui. Not used yet.
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
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both in game and in creation mode.
Not used yet.
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Thus, it cannot cut trees
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what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
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