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AgeCommit message (Collapse)Author
2020-12-25Change: Remove the LAN/Internet combobox from the server list in favour of ↵frosch
adding two separate search buttons.
2020-12-25Feature: Add an option to disable tree growth completely (#8415)Pavel Stupnikov
2020-12-21Cleanup: Rework the CargoSpec macro for improved readability.Xaroth Brook
2020-12-16Change: extend the allowed range for max loan setting (#8386)Pavel Stupnikov
2020-12-15Change: set the default setting for autorenew to on for new games (#8352)Tyler Trahan
2020-12-15Feature: new velocity unit "tiles/day" (#8278)jostephd
2020-12-14Add: new economy "frozen" that stops production changes and industry ↵Pavel Stupnikov
closures (#8282)
2020-12-14Codechange: use \u to indicate unicode chars in strings (#8379)Patric Stout
With \x, we sometimes had to do the "" trick, as the length is not predefined. With C++11 bringing \u to the specs, which has a preset length, we no longer need the "" trick. We set the strings to u8, to ensure all compilers use UTF-8 encoding for the \u characters. This was triggered by newer CLangs, which start to warn if you use "" in the middle of a string, wondering if that was your intention. It is a good question. And this is our answer :)
2020-12-04Fix: [CMake] cross-compiling requires native toolsglx22
2020-06-27Feature: Increase max possible distance from border for oil refineries and rigsdP
2020-06-05Add: introduce CMake for project managementPatric Stout
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05Cleanup: Add note explaining how settings.h is generated from source.TechGeekNZ
2020-06-05Cleanup: Fix typo in settings.h.preamble.TechGeekNZ
2020-05-21Codechange: Use std::string in the driver and blitter selection code.Michael Lutz
2020-05-21Codechange: Store base set related texts in std::strings.Michael Lutz
2020-02-07Fix #7525: Move autorenew setting to Basic categoryNiels Martin Hansen
2020-01-29Add: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles ↵kiwitreekor
(#7956)
2020-01-04Feature: Show the name of the NewGRF in the build vehicle window.stormcone
2019-12-28Feature: Configurable game ending yearNiels Martin Hansen
Functionally reverts 683b65ee1
2019-12-23Fix: Snowline height interval is now 1, in both World Generation and ↵Samu
Settings windows - Previously, it was 1 in World Gen window, but 5 in Settings window
2019-12-21Fix: Custom sea level default value is now equal to minimum value, not lowerSamu
Custom sea level default value was lower than the minimum
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-25Fix: Solved helicopter takeoff issue with international airportsJack McKiernan
Helicopters can now take off from just outside the hangars.
2019-10-25Codechange: Replaced 255's with an enum entry TERMGROUPJack McKiernan
2019-10-25Codechange: Replaced 0's in heading field with TO_ALLJack McKiernan
2019-10-25Fix #6219: Allow taking off from hangar in commuter airportJack McKiernan
Previously, a helicopter in the hangar of a commuter airport would have to wait until HELIPAD2 was free before it could takeoff. Now, a helicopter in the hangar can takeoff from just outside the hangar.
2019-10-19Fix: add savegame version to trading age settingJack Baron
2019-10-19Feature: Configure minimum share trading yearsJack Baron
2019-10-19Codechange: Use std::vector for industry tile layoutsNiels Martin Hansen
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-05-14Codechange: Refactor the Freetype font cache into a generic part that does ↵Michael Lutz
not depend on Freetype and into one that does. This makes it easier to add other TrueType font rendering engines.
2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11Fix #7463: Promote scroll mode setting to basic category.Michael Lutz
2019-05-09Fix #7565: Incorrect cursor used for placing road/tram tunnels.peter1138
2019-05-05Change: Set default setting in server browser of "Advertised" to "Yes". (#7568)Corns McGowan
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Codechange: Set size of SettingGuiFlag & SettingDescType enums, and use them ↵Charles Pigott
properly
2019-04-29Codechange: Remove Direction*Byte typesCharles Pigott
2019-04-29Codechange: Remove RailTypeByte typeCharles Pigott
2019-04-15Fix: Typos. (#7517)stormcone
2019-04-11Codechange: NULL -> nullptr in settings files.peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-08Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground ↵kiwitreekor
tile
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
2019-03-20Fix #7390: Extra line removed by mistake caused server_password to disappear ↵peter1138
from settings.
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-03-16Remove: OPFCharles Pigott
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵PeterN
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry.
2019-03-08Change: Add configurable curve penalty for ships.Peter Nelson
2019-03-07Fix: spelling for a few real town names (#7338)nikolas
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.