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path: root/src/table/unmovable_land.h
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2009-02-05(svn r15351) -Fix (r15350): gcc compile failurerubidium
2009-02-05(svn r15350) -Codechange: Create a spec array to hold the data definitions ↵belugas
of unmovables objects. Note that this is the very basic spec, it will be populated a bit more, later.
2008-08-21(svn r14123) -Codechange: a few magical number to sprite name conversionsbelugas
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-02-16(svn r12157) -Codechange: Remove a structure definition and replace it with ↵belugas
another one closely matching -Codechange: Replace two magic numbers with according sprite names
2008-02-15(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of ↵frosch
DrawTileSprites into one PalSpriteID
2008-02-15(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into ↵frosch
one PalSpriteID
2008-02-15(svn r12147) -Codechange: Use macros to build DrawTileSprites-tables in ↵frosch
station_land and unmovable_land.
2008-02-15(svn r12146) -Codechange: Use macros to build DrawTileSeqStruct-tables in ↵frosch
station_land and unmovable_land.
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-01-19(svn r8275) -Fixtron
Factor common data tables and use a bit more sensible names
2007-01-14(svn r8129) -Codechange: Change data tables to use split off palette map. And peter1138
include a file missed last time...
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.