Age | Commit message (Collapse) | Author |
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The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
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tile
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
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spaces)
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actually a text colour remap, and draw closebox as a sprite, using said bit. Change news popup to use closebox widget for its closebox.
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having a black tile of all different slopes (ic111)
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planetmaker, V453000)
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Eagle_rainbow)
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(Inspired by patch from MagicBuzz)
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(sprites by Snail).
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comments relating to sprite numbers
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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numbers
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rights and unread news.
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previous message) support for the scenario editor
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actually movable; e.g. HQ and owned land are pretty movable.
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constants
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using negative numbers that are passed as uints, then cast again to be compared as ints before being inverted to be actually used. Also fixes a couple of 'integer conversion resulted in truncation' warnings ICC spewed.
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for each SPR_ entry and similar for cursors and palettes. This avoids the need for a cast in some places and thus provides better type-safety.
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SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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sprites too.
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pieces was inverted.
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the switch bar a tooltip and unify the naming of sprites.
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