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path: root/src/table/sprites.h
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2008-03-24(svn r12407) -Add [FS#1866]: more language flags for serversglx
2008-03-03(svn r12328) -Fix(r3447): Wrong Y pillar specified for girder with arch ↵belugas
bridge. Spotted and fixed by a lot of people ;)
2008-02-27(svn r12288) -Fix(r12287): forgot to include two sprite renames out of ↵belugas
consistency. And obviously forgot to compile before committing, as the array rename would have been evident.
2008-02-12(svn r12125) -Codechange: Remove redundant signal lookup table, and document ↵peter1138
why normal electric signals are handled specially.
2008-01-22(svn r11949) -Codechange: add river icon and cursor, drawn by skidd13.peter1138
2008-01-03(svn r11748) -Codechange: Remove magic numbers introduced on r11746 and r11727belugas
-Codechange: A few bad coding style inadvertendly applied too
2007-12-31(svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch ↵belugas
by BigBB
2007-12-29(svn r11720) -Codechange: [NewGRF] Add support for bit 30 of station tile ↵peter1138
layouts; forcing a sprite to always be opaque.
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-01(svn r11547) -Add: signal selection GUI for the ones that really like to use ↵rubidium
that over CTRL. Patch by BigBB.
2007-11-18(svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads ↵skidd13
option -Change: Enable one way roads like the remove via a toolbar icon
2007-11-17(svn r11447) -Fix(r11433): Wrong offset to the helipad made it look like the ↵belugas
autoroad button
2007-11-17(svn r11446) -Codechange: change the naming of road related code parts to ↵skidd13
something more descriptive -Change: invert the two single roads gui buttons, making it consistent with rails toolbar Based on a patch by Octopussy
2007-11-15(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of ↵rubidium
the box. -Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5. -Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5. Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
2007-10-27(svn r11350) -Change: add missing elrail sprites for some rail build ↵rubidium
buttons/cursors. Sprites by skidd13.
2007-10-22(svn r11339) -Add: autoroad; same as autorail, but for road and trams and ↵rubidium
only on X and Y direction. Patch by Octopussy and skidd13.
2007-10-20(svn r11316) -Codechange: add support for the half-tile (selection) graphics.rubidium
2007-10-15(svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shoresbelugas
2007-09-19(svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵rubidium
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-07-26(svn r10698) -Codechange [FS#1082]: simplify the code related to ↵rubidium
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-23(svn r10659) -Codechange: updated documentation around ↵truelight
RAIL_GROUND_FENCE_VERT[12] (frosch) -Codechange: added documentation and SPR_ enums for track fences (frosch)
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-28(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.rubidium
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-08(svn r9814) -Fix (r1): Remove the duplicate sign sprite from openttd.grf ↵maedhros
since it's in the original data files.
2007-04-18(svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵belugas
corrections...
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-09(svn r9077) -Fix [FS#612]: the wrong catenary wires were drawn for tunnel ↵rubidium
entrances.
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-02-21(svn r8838) -Feature: Show newgrf error messages loaded in Action B in the ↵maedhros
newgrf gui window. GRFs with an error have a warning symbol shown before the name.
2007-02-14(svn r8735) -Feature: drive-through road stops made possible by the hard ↵rubidium
work of mart3p.
2007-01-26(svn r8412) [MorphOS] -Fix: assert_compile(x != y) doesn't work, but ↵truelight
assert_compile(!(x == y)) does.. don't ask me why!
2007-01-21(svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and ↵maedhros
include that instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to players.cpp.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.