Age | Commit message (Collapse) | Author |
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using negative numbers that are passed as uints, then cast again to be compared as ints before being inverted to be actually used. Also fixes a couple of 'integer conversion resulted in truncation' warnings ICC spewed.
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for each SPR_ entry and similar for cursors and palettes. This avoids the need for a cast in some places and thus provides better type-safety.
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SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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sprites too.
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pieces was inverted.
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the switch bar a tooltip and unify the naming of sprites.
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table/clear_land.h and change some names
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for months. All attempts to do another workaround failed.
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left side of the window too (based on work by Alberth)
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sources too
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in table/
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color and colour.
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instead of absolute sprite IDs.
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spaces
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client so it is immediatelly clear which one you are working with.
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GUI. (michi_cc)
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into their own parameter.
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"tracks for slopes". It's not useful right now, but it will be in the future.
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becomes very low so the buttons are still visible and useable. Patch by Dominik.
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something more than whitespace as description of files that don't have a description.
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someone without a keyboard can enter text too. Patch by Dominik.
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bridge. Spotted and fixed by a lot of people ;)
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consistency.
And obviously forgot to compile before committing, as the array rename would have been evident.
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why normal electric signals are handled specially.
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-Codechange: A few bad coding style inadvertendly applied too
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by BigBB
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layouts; forcing a sprite to always be opaque.
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that over CTRL. Patch by BigBB.
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option
-Change: Enable one way roads like the remove via a toolbar icon
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autoroad button
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something more descriptive
-Change: invert the two single roads gui buttons, making it consistent with rails toolbar
Based on a patch by Octopussy
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the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
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buttons/cursors. Sprites by skidd13.
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only on X and Y direction. Patch by Octopussy and skidd13.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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