Age | Commit message (Collapse) | Author |
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(Inspired by patch from MagicBuzz)
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(sprites by Snail).
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comments relating to sprite numbers
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as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
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numbers
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rights and unread news.
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previous message) support for the scenario editor
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actually movable; e.g. HQ and owned land are pretty movable.
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constants
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using negative numbers that are passed as uints, then cast again to be compared as ints before being inverted to be actually used. Also fixes a couple of 'integer conversion resulted in truncation' warnings ICC spewed.
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for each SPR_ entry and similar for cursors and palettes. This avoids the need for a cast in some places and thus provides better type-safety.
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SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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sprites too.
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pieces was inverted.
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the switch bar a tooltip and unify the naming of sprites.
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table/clear_land.h and change some names
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for months. All attempts to do another workaround failed.
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left side of the window too (based on work by Alberth)
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sources too
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in table/
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color and colour.
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instead of absolute sprite IDs.
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spaces
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client so it is immediatelly clear which one you are working with.
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GUI. (michi_cc)
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into their own parameter.
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"tracks for slopes". It's not useful right now, but it will be in the future.
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becomes very low so the buttons are still visible and useable. Patch by Dominik.
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